Cresia

The Land of Cresia is a long stretch of plains and woodlands nestled between the mountains of the Cold North and the Setlian Sea. It reaches from the Eastern edge of the Orci to the Western edge of the Far East. Once considered four separate nations - Setlis, Shoth, ____, and _____ - this is a young society by Ateon's standards.



Cresia is a young nation, established by Laith Reilev, a native of Shoth.

=Settlements= Cresia has many settlements, each with its own diverse and strange history and culture. Here are all known cities and towns, ordered by size.
 * Gartli
 * Lithon
 * Erloth
 * Nall
 * Iollia
 * Andolon
 * Roloth
 * Linolia
 * Derevar
 * Trill
 * Rith
 * Tlandri
 * Ritlon
 * Linri
 * Tenevar
 * Ret
 * Rhean

=People=

Shoves
The vast majority of people in Shoth are considered to be Shoves. A mannish race with tan, sometimes olive skin, Shoves are believed to be descended from the precursors of the Emeraldites. As they inhabit what used to be Emeraldite land, this seems a fair assumption.

Atlani
Though indistinguishable from Shoves in appearance, Atlani make up a minority population within Shoth, and they face discrimination through most of the country. The Atlani traditionally have lived nomadic lives, travelling across Ateon as merchants, sailors, mercenaries, entertainers, etc. While many still follow this trade, more and more live their lives trapped in the cities of Shoth, stealing, killing, or selling whatever they can to survive. =Culture= Cresia's culture is abundantly diverse, though there are some customs and practices shared by the whole.

Myths
It is said that in the beginning there was the land, the sky, and the sea. They subdued man, making him like a beast in a hellish world of death and pain. Among these first beasts arose a hero; Valdrath the Conquerer. Valdrath was a ruthless warrior, slaying all who stood in his way; Champions of the Sea, Earth, and Sky fell before his blade, Bloodsinger. Feeling threatened, the Earth opened itself up, allowing Sea and Sky to flush him into the very depths of the land itself; it was through this that Valdrath was sealed away through the greatest divine magic. Still, Valdrath fought his way through the Hellpits and beyond to the End of the reality to where all that remains is Void. He defeated the Champions of these Other Realms, those of Light and Darkness, and he earned their respect. Through this, the Darkness and Light broke his seal, sending him back to the land of the living as not only a hero, but as a man who wields both the Dark and the Light. With his new power, Valdrath subdued the land, conquering Earth, Sea, and Sky. He freed his people and rose above them to watch and protect their autonomy for all of time. In this way Valdrath was reborn as Valth, the God of Choice, the Champion of Mortals. With him rose Light and Darkness, now called Relv, the God of Chance and Tlan, the God of Fate. They now sit in the Heavens, watching over mortals and protecting Shoth from the reach of its ancient gods and those of foreign lands.