Wildaven

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Deity of the Jungle

These people are at one with the forest and all of the peaceful animals in the land. They are experts at Farming, Taming and Woodcutting.

Worshippers of the Deity Wildaven - who allows them to take as much as they like from the land in return for their worship. They are people of ceremony and often partake in many rituals that honour the deity of Nature and Nurture.

Only the Wildaven can tame Wolves and Ocelots.

How to show Piety for Reward and avoid Divine Retribution
Live in the Jungles.

Replenishing the Trees and Animals you farm.

Erect Green and Wood Themed shrines and temples.

Using Bonemeal / Planting trees / Breeding Animals

Wearing Green.

Herbalism Skill
Use the command /herbalism in-game for information on your skill level and abilities.

Green Terra - With a hoe equipped, whenever you right click, you activate Green Terra. When Green Terra is activated, there is a chance to get 3x drops from the plants you're harvesting. Also, you can turn Cobblestone, Stone , and Dirt into Moss Stone , Mossy Stone Brick , and Grass, respectively, as long as you have seeds in your inventory. Just left click on the blocks with a hoe while Green Terra is active, and they will automatically turn into the new blocks.

Green Thumb - Green Thumb is a passive ability that turns blocks into their plant-related counterparts. Green Thumb can trigger while using seeds on these blocks, however it differs from Green Terra as the effect has a low chance to trigger, and the seeds will be consumed regardless of success or failure. It has different effects when used on different blocks.

Instant Wheat-Regrowth - When harvesting fully-grown wheat, there is a chance for you to instantly re-plant the wheat. The wheat will start in a certain stage based on the herbalism level. This doesn't require seeds in the inventory to trigger. Level 0 - 199 will sometimes randomly produce a stage 0 wheat. Level 200 - 399 will sometimes randomly produce a stage 1 wheat. It will keep on increasing every 200 levels.

Farmer's Diet - This increases the amount of hunger that Bread and Stew restores - and becomes more effective as you level up.

Taming Skill
Use the command /taming in-game for information on your skill level and abilities.

Beast Lore - Bone-whacking inspects the Wolf or Ocelot. (Left-click Wolf or Ocelot with a Bone)

Gore - Critical Strike that applies a Bleed effect. Gore will cause your wolf to do a critical hit that also puts bleed (DoT, Damage over Time) on the wolf's target when attacked. The percent chance increases by .1% per level. Eg: (level 100 = 10%, 150 = 15%, Maximum is achieved at lvl 1000 when the chance of Gore is 100%.)

Call of the Wild - Summons a Wolf or Ocelot to your side. If you find yourself lacking wolves and no wolves are near you within a certain radius (approx. 50 blocks) you can then summon a Wolf or Ocelot to your feet with a sacrifice of 10 Bones or Fish, respectively. This ability can be activated by crouching and left clicking with the bones or fish in your hand.

Fast Food Service (50+) - 50% chance for Wolves to heal on attack.

Environmentally Aware (100+) - Cactus/ Lava Phobia, Fall Damage Immune. Wolves avoid danger.

Thick Fur (250+) - Halved Damage, Fire Resistance.

Shock Proof (500+) - Explosive Damage Reduction. Explosions do 1/6 normal damage to Wolves.

Sharpened Claws (750+) - Damage Bonus. Wolves deal +2 Damage.

Wildaven Archer
Push Arrow - Pulling back extra far on the bowstring and hitting the targets centre of gravity will knock your enemy backward with substantial force.

Harm Arrow - Skillfull accuracy will ensure that this arrow hits the enemy where it hurts - and do extra damage.

Snare Arrow - The Wildaven are the only ones that know how to harvest seeds from the Snare Tree. These seeds are exclusively used to assist their archers in battle. usually Snare seed when trodden on, will devour their prey. The Wildaven can carefully embed this seed into their arrow tips.

Wildaven Mages "Druid"
Wildaven Mages are believed to be in direct communication with the wilderness and are able to call on it to assist them when they or their comrades are in danger.

(Right click while holding a stick to select spell - left click to cast it)

Blink - Teleport a short distance (50 Mana)

Leaf Tomb - Surround your foe in leaves (25 Mana)

Log Tomb - Surround your foe in logs (50 Mana)

Log Wall - Throw up a Log Wall in front of your Enemies (50 Mana)

Fertilise - Make the crops around you grow a little. (100 Mana)

Food - Receive a full stomach from Wildaven. (200 Mana)

Introduction
''Leather boots trampled through the jungle. Large, curved knives hacked away at the dams of bramble and bush. A party of explorers were running about, hastily checking their maps for landmarks-anything they could use to find the way out.

''"Ah!" yelled a member of the party.

''Her comrades turned to see what was wrong. She was on the floor, vines and moss wrapping her body. Her leg was covered with scratches and cuts. Slowly her skin grew paler. She retrieved a linen bag hanging from her shoulder and threw it over to them.

''"Take it, an run." she whispered solemnly. "Go! Ere we all are taken!"

''The party made their flight through the jungle, hurdling the roots that rose to trip them, swerving from the vines that came down to meet them. Arrows began to whiz past them, occasionally meeting their mark, but impeded in the bags worn by the explorers. Frustrated cries of war and anger echoed from the trees. The natives wanted something that was stolen.

''CRACK! A seed was stepped on by one of the explorers. A mass of leaves and branches sprouted from the ground and encased the victim. His colleagues looked over their shoulders in horror. A mistake. As if from nowhere, a woman clothed in greens and animal hides stood. Her face was clouded with age... and great anger. She shouted something unintelligible to the panicking party; a wall of logs grew around them.

''Archers jumped from the trees, aiming their bows at the team. A knife cut away wood, and one explorer squeezed through to escape from the scene - but appearing in front of him was the Shaman. He turned back, and was shot in the chest by an arrow, sending him flying several feet into another arrow, which exploded from his spine into a mass of leaves. A leather bag was dropped onto the ground, and was retrieved by a native child.

''The shaman gingerly took steps toward the carcass. The leaves decomposed, dropping the man who would become mere fertiliser for the plants. She flipped him over with a stick, and took several bones from the opening in his back.

''"Take it back to the temple, my children." she said,

''Whimpers and shouting came from behind the log walls. Which slowly began to dissipate. Their weary faces, horrified and sorrowful, stared nervously at the shaman.

''"We'll take care of you shortly," she assured them.

''The bones in her hands fell to the ground, reforming into the skeletal structure of a wolf. She strode forward with the animal behind her.

''"No please!" the explorers cried, but they were already surrounded.'''