Getting Started

Getting started in Templehelm is an exciting thing! Our decade-old server has plenty of adventures to be had, mysteries to be solved, and history to discover. This guide aims to get you started in Templehelm without too much trouble, so please read on! (And let us know if there's anything not made clear in this guide that should be!)

=Before Logging In=

Connect With Us
Though none of this is technically required to play on CI, it's a lot easier to figure things out when you can ask us questions, or post suggestions. The two best methods of doing this are registering on our Enjin-based website & forum and joining our community discord server!

Please use both of these resources to meet our community, reach out to our staff team for help, and learn more about the lore, mechanics, and history of Crimson Ingot!

Introduce Yourself
Tell everyone a bit about yourself on the Forums so we can get to know you! If you are looking for a faction to join, just let us know. There is always someone out there looking for an apprentice or just someone to enjoy there time on the server with.

Develop your Character
Crimson Ingot is a role-playing Minecraft Server, it is essential to know what that means. To role-play means to act out a part of a fictional character. So in order to properly role-play, one must know more about their character.


 * Put together an appropriate, medieval-styled Minecraft skin. This will take care of your character's physical aspect. Your Minecraft skin is not only the first thing your peers will notice, but also what they will remember you by. It is all the more important to build the right skin.


 * Come up with a back-story. Think about where your character came from, what they want out of life, what they stand for and how they behave etc.


 * Act. Good Roleplaying is like being an Actor and the Templehelm is the Stage. Find anyone to RP with. No one can teach you about how to act "right". There is no right nor wrong. Act as if you were this character you created - it can be quite liberating. Forget yourself and fully become the role that you have. If your RP is good-quality, others will join you. Anything can grow out from an RP: friendship, alliances, trade-relations, etc. - Even hatred can be developed - but it's all good, because it's all in-character and shouldn't affect your real feelings, just the feelings of the Character. That's the most important aspect of good RP - don't take anything personally. It's entirely possible for your character to hate one another in the RP, but for you and the player to be good friends.

=I'm In-Game, What Next?=

Spawning in the Heath & Choosing a Creed
Planu Heath has taken many forms over the years, but it has always been the initial spawn for new players. Lore-wise, Planu Heath is the ruined temple (and the surrounding area) of Planu, the God of Plains and Mountains and ancestor-deity to the Emeraldites. All who arrive in Templehelm wake up here, often after surviving ship-wrecks, falling overboard, or simply falling asleep while sailing the Setlian Sea.

There's an NPC at spawn named Mordred. He provides a few basic supplies to new arrivals, and he also gives a bit of basic guidance (just in case you haven't read this guide). You'll want to right-click on him to get supplies and then head East towards the tall, romanesque temple of the Eight. It is here that you'll be able to choose a creed (which god you will follow). Of course, going creedless is an option - that is the default class for all new players, so you just won't speak to anyone at the temple.

Creeds play a critical role in Templehelm's setting. Depending on their nature, they add enhanced abilities gifted from your god to most classes. There are eight deities to choose from: Akwal, Cavilon, Deserma, Mycelyix, Netharna, Wildaven, Wintival, and Zelphair are all currently available.

If you do decide to pick a creed, be careful! Only click on the representative you're absolutely sure you want to commit to. Each god is different, providing separate benefits, skills, and class-trees. You can learn more about our creed/class system here.

Explore a little
Take a look at the world map and get your bearings. West of the Planu Heath ruins is the Crimson Finch tavern, a place where you can grab a drink with friends, meet up before going on adventures, and purchase food, drink, weapons, or a few useful things from Kreyfus. Just south of the Planu Heath Isle is the small town of Oakhold - there's a few townsfolk that might be willing to trade, buy, or sell things to you. And in the basement of the Wooden Spear there's a representative of the Adventurer's Guild, eager to pay you for completing quests! There are many different currencies at use in Templehelm, but the ones you'll likely see most are Crimin and Helmian Notes.

Make Camp
Once you are out in the Wilderness - set up a Camp and get together the basics. One thing you will definitely want is to get in a safe place and set your Spawn Bed (You can right click on a vacant bed to set this as your death respawn point.)

It is highly recommended that you find a Land to join if you're just starting out. They can provide food, shelter, and security for new adventurers.

If you are low on resources, Fishing is also recommended.

=Basic Commands=

Area Chat
Crimson Ingot uses Area Chat- this means that when you talk, it can only be heard 50 blocks away. To speak in the global OOC (out of character) channel, either do /ch ooc, or preface your messages with /ooc' To make sure a staff member sees your message, you can do: /pray 

Our channels are: whisper, mumble, say, yell, and OOC (out of character)

Some channels can be joined via /ch  and left via /ch leave [channel]

Tip: if you don't want to see someone's messages in any channel, you can choose to do /ignore 

Lands
Lands provide build & chest protections to claimed chunks and a central spawn (/lands spawn) for members of a land. The basic commands needed to create, expand, and establish a land are: Land Creation: /lands create LandName Land Claim: /lands claim Land Invite: /trust PlayerName Land Spawn: /lands spawn LandName Lands Menu: /lands