Deserma

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The Benevolent Deity of the Sun and Desert

The Deity Deserma has been described as being Chaotic Good.

Historically Deserma Followers mean well and try to do right by each other. They help the needy and oppose restrictions on freedom. Deserma Settlements are mostly known to allow their citizens to manage themselves, so long as their taxes are paid and they obey a few broad edicts. However, Deserma Settlements often display mob rule and no law enforcement - citizens are usually placed into jails for their own protection, until crimes can be proved, and if they are, thrown back into the mob.

In return for their worship, Deserma Followers can have an empty stomach without it causing them harm. And are not affected when getting a jab from the cactus needle.

How to show Piety
Shrines of Sand and Sandstone. And Items associated with the Desert.

Those living in the Desert.

Wearing Yellow.

How to gain favour and avoid divine retribution
• Do not harm the innocent. • Help the less fortunate and perform random acts of kindness when appropriate. • Do not force laws and regulations on others. • Avenge the acts of evil-doers and enemies of freedom. • Assist allies or good beings in need. • Do not turn down chances to harm an evil being for personal gain. • Do not betray an ally for evil reasons. • Do not aid the servants of evil. • Only lie in the pursuit of goodness. • Do not report the illegal actions of good beings. • Allow a disarmed enemy to pick up their weapon • Do not surrender or flee a fight. • Do not taunt an enemy into fighting.

Sun Ritual
Call the Sun into the sky and make it day-time. Just say "Sun relight with beams of might" and don't move. Another person nearby can Right-Click on you and the Sun Ritual will be complete. The participants in the ritual will now have an 8 Minute Cool-down.

Deserma Archer
Slow Arrow - This arrow slows your target.

Blink Arrow - Teleport to the target your arrow hits.

Blinding Arrow - The Deserma Weaponsmiths have harnessed the light of the sun and captured it within this arrow. An energy that is releases upon impact with a blinding brightness.

Deserma Mages "Sun Sorcerers"
(Right Click while holding a stick to select spell and Left Click to cast it).

Blind - Your targets vision gets blurry for 10 seconds (50 Mana)

Slow Enemy - Slow your enemies for a short time. (25 Mana)

Dessicate - Cause your enemy pain. (50 Mana)

Sand Tomb - Encase your target in a tomb of sand. (50 Mana)

Sun Walk - Light appears under your feet for 30 seconds. (50 Mana)

Sand Storm - Blind and Slow all nearby players (100 Mana)

Introduction
It was a standoff, he realized, with neither side willing to give way.

Those worshipers of Dersema could not go near him, for fear of the large collection of TNT piled a top their offerings, which was connected the the lever that lied next to him. He could not leave his spot from the pile, for if he did so he lost the threat of the bomb going off, and his foes would tear him to pieces. With no real choice, both sides had to wait.

A hour passed. He ate his first supply of bread. There was no worry of running out. At least four more loaves lied in his pack, set away for emergencies. The followers, however, had not moved. They still stood there, staring.

The second hour passed, and the second loaf was eaten.

The third hour passed, and another loaf of bread was gone.

And yet all this time, those followers of Dersema refused to move. He had thought that they were asleep at first, or in a trance, and began to make a run for it, away from the shrine. However, as soon as he stepped off of the pile, one of the men twitched, scaring him back to his post. The clock heralded the arrival of the fourth hour, and another loaf was eaten.

The fifth hour sent him into a panic, and he tried to extend his meal out to the period of two hours. It worked, but sadly the worshipers still stood there, standing still as statues. His meal was gone at the ring of the sixth hour.

The seventh hour passed. His stomach rumbled. He cursed himself for not bringing more food.

The eighth hour passed. His stomach growled. He called out to one of the worshipers of the sun, maybe they could have a compromise. But the look that he got sent him back to silence.

The ninth hour passed. His stomach roared. His mind began to recall every feast he had been to, every meal he had eaten. It drove his stomach insane, but he could not stop himself.

And all the while, the worshipers waited.

His mind grew desperate. "Escape," it yelled "Escape!" Why had he been stationary for so long, when his foes were surely asleep. Why had he stopped his plan to leave this accursed temple when only one of the guards had twitched? Why didn't he just run out right now, and escape into the darkness?

He leaped from his stance, over his wall of TNT, and found himself crashing into another wall. But this was a wall of sandstone, and now he was sure he was turning mad as worshipers seemed to spring out of the arrows that the had fired once he had moved. But that was no worry, they were probably after their treasure, and that gave him a few seconds to escape.

But he was wrong. The worshipers turned around him, surrounding him. He tried to break out of the ring, but every time he did so light would flash into his eyes, and he would stumble around and find himself back to where he started.

One of the mages uttered a short phrase, and pain wracked down upon his body. He felt it in his bones, and would have screamed if is lungs had not felt as if hot sand was trickling down it. His body writhed in it's suffering, and he dropped to his knees. All hope had left him, and soon had all life.

by - barragehpms

More Lore Here: Deity Lore