Evorga

Introduction
Evorga is the oldest continuous faction within Templehelm, and has played a key role in many of Templehelm's events. Due to it's age, Evorga also has some substantial power within the realm thanks to various alliances and wealth accumulated over it's time in Templehelm. It's a faction of mainly Wildaven followers, though occasionally followers of other creeds are accepted into the faction.

If you seek more knowledge on Evorga, read on, or try to acquire 'The Evorgian Code', which can be found in the Glint Library, or can be found within Evorga.

Coat of Arms & Flag
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The flag of Evorga depicted above, and the coat of arms shown below. Both these designs, and slight variations have been used throughout Evorga's history.

http://assets.enjin.com.s3.amazonaws.com/users/3721544/pics/full/3165234.jpg



History
Evorga has had a long history, founded in the time of Zeolix, the faction has contributed to the history of Templehelm almost constantly since then, it's constantly changing, and constantly growing.



Founding

Prior to founding Evorga, King David had been wandering the lands of Templehelm, and for a short while stayed in the faction of Varden (who Evorga later enemied, the reasons of which will later be explained). During the short stay in Varden, while tending to Wildaven's shrine there, he was visited by her sacred wolf, Luna (possibly one of The Four Chosen Souls), who spoke with him and advised him on creating a faction dedicated to Wildaven. Following this encounter, David left Varden and began to explore Templehelm, to find the perfect location for a city of Wildavens. Eventually, a location was selected and Evorga was founded within a ruined castle surrounded by jungle, and with a small grove in the centre. This settlement was first named Evorga, and then the name changed to Old Evorga as time passed and the Evorgan people relocated to newer lands.

The early faction

Evorga prospered for many years, the settlement grew, though many wars also became common (as shown in sections below). Evorga conducted much trade with neighbouring factions, The Hazel & The Yew was a large part of the early Evorgan economy, and much trade was conducted with King Owl of Nightfall.

Age of Zeolix

Zeolix effected Evorga and it's surroundings greatly in it's early life. Evorgans were attacked by hoards of Zeolix's minions many times while rebuilding the ruin that Evorga was founded on, and continued to be attacked right up until he was sealed(*Was Zeolix sealed? I think he may have been confined to the void?). An old building within a neighbouring jungle to that of Evorga's was also used as a temple of Zeolix. Prior to it's occupation it was known as Gypsy Tower, and was built and inhabited by a Wildaven named MadGypsy. This structure is thought to have been where many attacks on Evorga were based from, and following the sealing(*?) of Zeolix was returned back to it's previous state by Evorgans aided by Wildaven (Zeolix had peppered the structure with bedrock, the closest substance to the end, so this had to be removed by a higher being).

War against Varden

This took place during the age of Zeolix, it began when an Evorgan party of explorers was attacked and destroyed outside the 'Great Box' of Varden, by it's military. Those within Varden claim that they thought the armed men heading for their settlement were going to attack, which is pure un-proven speculation according to Evorgan sources, who claim Varden had declared war on the faction for financial gain. This war was fought on and off in many skirmishes, and eventually came to an end when the faction of Varden fell under the weight of the many strains and pressures it had been put under by Evorga and a collection of their allies.

Dragon Age

Evorga played a large role in defeating the dragons, as by this time Evorga was one of the largest factions in Templehelm. During this time, dragon eggs were scattered around Templehelm, and King David had managed to amass a collection of 14 of the eggs by the end of the age. This collection was acquired by Evorgan search parties and trade agreements with allies, though it unfortunately often drew the dragons to fight at Evorga. One of the most notable occurrences was one of the large battles fought by the Evorgans aided by numerous allies, against the dragons who had come to attack the faction. By the end of the battle an estimated 7 dragons had been killed, and three of the four main towers of Evorga were burning. This is thought to have been the point when the dragon war began to end.

The fall of Armistice

Evorga had a small part to play in the fall of Armistice. The Evorgans had been hosting secret meetings (which can now be disclosed so long after the event), with various kings of Templehelm who were conspiring to destroy Armistice. Armistice had a monopoly on many aspects of life within Templehelm at this time, it had by far the greatest military, and also had full control of the unified market, so wasn't popular with other kings of Templehelm.


 * Thyvorian Disputes -Rot -AnimaTerra -Durand to Quan

War with The Reborn

The Reborn was a small faction, under control of [Kevinlol1?], and like Evorga, the Reborn also followed Wildaven. It was set up within sight of the settlement of Evorga, so angered many Evorgan citizens because it was seen to be on Evorgan soil. King David first offered to make a deal with The Reborn for them to relocate, an offer which was refused and lead to a very long war taking place. During this war, those within the reborn used mainly guerrilla tactics, often hiding in the trees around Evorga to rain arrows down on Evorgan citizens to destroy moral, and loot the faction for Crimin. While the Evorgan military (with the help of allies) often stormed into the land of The Reborn for raids and full on battles to cause as much destruction as possible. At one point, an ally of Evorga [Kbrcandman?] built a large wall surrounding the faction of The Reborn, which blocked them inside their land. This only resulted in a small amount of The Reborn escaping, and setting up camp West of Evorga, to launch more attacks from.

Eventually The Reborn lost so much power that they couldn't keep all of the claims they had on their land, so the great walls and smaller structures of the faction were destroyed with TNT donated by Magnus of Quillborn, an Evorgan ally. This was the end of the war, the people of The Reborn didn't return, and the Evorgan people were left in peace.

Sanphurix

Aurites

Relocation

The Old city of Evorga soon became to cramped because of the ever growing Evorgan population, illness effected the populace and many were forced to move. Settlements relocated to include: Nightfall, Treenachie, and most predominately South Leaf. Other areas were claimed by Evorga such as the sacred tree (in the jungle close to Gypsy Tower), and various outposts, many of these places had Evorgans stay in for short periods.

Shades

The Second Deiotakas

During the Deiotakas, the faction fell into disarray, bandit hoards stole from the treasuries and the great riches of Evorga were lost. The cities fell and the people were scattered to the four corners of the world, completely disorientated by the changing landscape. Wildaven offered no help during this time, which led many Evorgans to leave Templehelm, in search of safer lands with kinder gods. King David spent most of his time within a jungle ruin following the breakup of his faction, he drank what little Rot he had left, and then struggled through withdrawal from the substance. The High Knight Quercus also used this place as his refuge, and prevented the death of the old, drug-addicted king on many occasions. This ruin is located within The Deep Woods, in close proximity to the new location of Evorga.

Post Deiotakas



Evorga was rebuilt well by the surviving Evorgans, and the new jungle refuge attracted many new members. The refuge inhabited by King David, and Knight Quercus can be found on a small peninsula of the now island of Evorga. The faction was rebuilt by Evorgans, who first lived in tents close to the shore of the lake next to the Deikotan refuge, the location of these tents is now underneath, and to the West of the town hall. The rebuilding of Evorga included the construction of many new homes and shops, mostly centred around the town hall. King Oakson also managed to regrow a great tree, similar to the one found at Ceasaros in old Templehelm.

Relatively early on, a neighbouring faction sprung up in The Blue Mountains to the West of Evorga and The Deep Woods; La Blue Clan. The lands owned by the Clan are now under Evorgan control after a long period of prosperity for La Blue Clan, and eventually their sudden disappearance from Templehelm.

Cultists

Soon after the Deiotakas, the Cult of the Countless rose in size within Templehelm. Evorga, being one of the larger factions of the time was a prime target for this group, though the group found it hard to reach the settlement due to it's location deep within the jungles. The cult soon began destruction of a long stretch of jungle, trying to create a path up to Evorga, along this path is the site of many blockades and battles fought by Evorga and their allies against the Cult. Many of these blockades, traps, and even machines of the cult can still be found along this route, covered in vines and overgrown (Wildaven assisted in the restoration of the land destroyed by the cult's path).

During this period, the construction of the great wall around Evorga was begun, as well as the excavation of the canal/lake system surrounding the settlement and turning it into an island. At this time, the great wall stretched across the entire Eastern coast of the Isle of Evorga (as this is the side the Cultists road would reach), and was protected by a network of watchtowers and La Blue Clan siege weapons (many of which were then copied and reproduced by Evorgan engineers, to the anger of some Clan members). The great wall now stretches along the majority of the Evorgan coast line, with only one small gap along the South Western coast. A fort was also constructed on the Southern tip of the island in preparation for a Cult invasion, it was placed at the point where the canal system is thinnest, this fort houses two Evorgan made ballistas, based off of the Blue Clan design. These defensive construction projects led to Evorgan knowledge of military technology increasing rapidly, and led to many new innovations in the future.

War with Thyvor, Evorgan Genocide

Expansion (Into the lands of the La Blue Clan, Quaestus, and Blightborne)

Hierarchy within the faction
There have been two different structures of government/hierarchy within Evorga over the course of it's lifetime.

The Oldest Hierarchical System

Previously Evorga was an absolute monarchy, with King David as the monarch. This had allowed for many ill advised laws and decisions being made, the most notable of which is the legalisation of Rot in Evorga. The lower members of the faction had little say in the external affairs of the faction, or the larger internal affairs, though the Knight Quercus is often rumoured to have been an unofficial equal to the king.

The Old Hierarchical System

Since a merger with the faction of Treenachie, King David now shares power equally with King Oakson. The kings are strongly advised by the High Knights of Evorga, Quercus and Mystiko. The word of the kings is absolute, and the lesser members of Evorga do not usually effect foreign affairs or major internal decisions.

The New Hierarchical System

The Modern hierarchical system is quite similar to the Old Hierarchical system, King David and King Oakson still share power, but the structure below them has changed. The kings are still advised by the Evorgan Knights, but now all settlements other than Evorga have a Governor of some kind, it may be a minister of an aspect of the faction (e.g. trade or military), a (client) King, or an outright Governor.

The current hierarchical system can be found by opening the image embedded to the right:

Laws
Evorga is not known for it's well structured laws, though it is known for the occasional misguided law made by King David. There are multiple smaller laws (or guides for Evorgan conduct), which are written within the 'Evorgian Code', a book given to Evorgan citizens when they first come to Evorga. These are rough laws for Evorgans, and may or may not result in punishment, depending on the severity of the crime, and the mood of whichever king has been notified of the crime.

Since the Evorgian Code was written, two main laws have been passed within the faction, they are as follows.

Legalisation of Rot
During King David's time of addiction to the substance of Rot, and while Evorga was still an absolute monarchy, he passed a law to legalise the substance of Rot in Evorga. At the time, this substance was banned in many other regions of Templehelm, and the act had terrible consequences for Evorgan foreign affairs, Thyvor for example placed trade restrictions on Evorga due to it. This legalisation however did help increase Evorga's wealth, as South Leaf (one of the Evorgan settlements at the time) became a hotspot for the sale of the substance, the Cartel operated there just as any other business would in Evorga, and the money made went straight to the Evorgan treasury.

Balance of Power between the two Kings
During the merger of Evorga with Treenachie, a law was passed to maintain the balance of power between King David, the founder of Evorga, and King Oakson, the founder of Treenachie who merged with Evorga. One of the many clauses in the law states that: 'All decisions made by one, must be corroborated by the equal, though all decisions disagreed upon must be put before the Royal Advisors.'

Initially, each king did have a greater say within their original settlements, Oakson had greater say within the settlement of Treenachie, and David within the settlement of Evorga. However, following the Deiotakas both settlements were destroyed, so the kings agreed to simultaneously rule a single, larger settlement that was to be built for the people of Evorga.

This law has been upheld by both kings since it was signed, and is thought to have brought greater stability to the faction. King David is now unable to make decisions that could damage the reputation of Evorga (such as the legalisation of Rot), and there is now also a larger concentration of Wildaven's within the faction due to the merger that took place alongside the law.

Evorga
Information on the settlement of Evorga is entwined with the information on this page, and the majority will be in various other sections.

The settlement is a city, and houses the majority of the faction's population, it has two farms, a brewery, tavern, library, academy, windmill, two forts, a castle, town hall, bakery, harbour and harbourmaster's home, workshops, Ocelot sanctuary, multiple watchtowers and defensive placements, an observatory, two treasuries, multiple homes, multiple shrines, tree farms (and sawmill), a conclave, and many underground areas, a hospital, post office, combat arena, as well as much more.

The current settlement is the location of the genocide committed against the Evorgan people by the faction of Thyvor.

Quaestus
Quaestus is the settlement controlled by Evorga's Minister for Trade, King Oakson of Evorga. It houses many shops, including a carpentry shop, artisan shop, metalsmith shop, bank, engineers shop, miscellaneous shop, and a slot machine. At the time of writing, Quaestus is home to three of Evorga's four airships docked at it. It's located high on two mountain peaks, so is a prime location for the docking of such vessels. It's central location within Templehelm also makes it a good location to conduct trade from using these vessels.

Pestilence and Blightborne
These two settlements are located on Syzar's Isle, and are under the control of King Ira.

The settlements on the isle are home to a number of followers of Mycelyix, and are also a key location for maintaining Evorga's presence in the East of Templehelm.

Seal Island
Seal island is controlled by Admiral Mystiko of Evorga, and is a strategic military location for Evorga's North Eastern, and Eastern interests due to the large area of the Tranquil ocean surrounding it.

Ulvene Hiet and Fort Grey


Most information on these two settlements can be found here: La Blue Clan.

Evorga's Governor of Ulvene Hiet is Knight Fean. Fean also has a certain amount of control within Fort Grey, and has begun many construction projects within Ulvene Hiet, and in the area outside that city and Fort Grey.

The Minister for Peace, Knight Jack, is in charge of Fort Grey.

Millitary
A trained military within Evorga has never been large, at times there have been specific Evorgans who took on military roles, though this is unusual. The military usually comprises of armed Evorgan citizens who have little training, under the command of the Knights or Kings. Evorga has little use for a large military, as they try to stay out of most wars, though will fight if it is needed.

Wars participated in
The war against Varden, and war against the Reborn are both duplicates from an earlier section on the history of Evorga.

War against Varden

This took place during the age of Zeolix, it began when an Evorgan party of explorers was attacked and destroyed outside the 'Great Box' of Varden, by it's military. Those within Varden claim that they thought the armed men heading for their settlement were going to attack, which is pure un-proven speculation according to Evorgan sources, who claim Varden had declared war on the faction for financial gain. This war was fought on and off in many skirmishes, and eventually came to an end when the faction of Varden fell under the weight of the many strains and pressures it had been put under by Evorga and a collection of their allies.

War with The Reborn

The Reborn was a small faction, under control of [Kevinlol1?], and like Evorga, the Reborn also followed Wildaven. It was set up within sight of the settlement of Evorga, so angered many Evorgan citizens because it was seen to be on Evorgan soil. King David first offered to make a deal with The Reborn for them to relocate, an offer which was refused and lead to a very long war taking place. During this war, those within the reborn used mainly guerrilla tactics, often hiding in the trees around Evorga to rain arrows down on Evorgan citizens to destroy moral, and loot the faction for Crimin. While the Evorgan military (with the help of allies) often stormed into the land of The Reborn for raids and full on battles to cause as much destruction as possible. At one point, an ally of Evorga [Kbrcandman?] built a large wall surrounding the faction of The Reborn, which blocked them inside their land. This only resulted in a small amount of The Reborn escaping, and setting up camp West of Evorga, to launch more attacks from.

Mystiko's Great Thyvorian Coup

Mystiko's second Thyvorian Coup was assisted by Evorga and a number of Mystiko's allies, the allies managed to control Thyvor to some extent for a period of time, though as the allies were busy securing the city, Mystiko was murdered by a Thyvorian agent, and the coup ended abruptly. Evorga is said to have been paid for their part in the war, so wasn't too upset to see it's end, though were saddened at the death of their ally and old Evorgan Mystiko. The war had cost many more lives than expected, and the price was seen as too high by many Evorgans. Following the war, an unofficial non-aggression pact between Thyvor and Evorga was agreed (This pact was agreed between David and Dwood17).


 * More Thyvorian war stuff + was there some kind of Emeraldite civil war at some stage? We participated somehow in whatever that was...

Evorga has also assisted allies during a small number of battles, though this doesn't take place often due to the usually peaceful nature of the Evorgan people.

Weapons and Equipment
Machinery More on Evorgan Machinery can be read here.

Traps Traps used by the Evorga Millitary are:
 * Pit falls
 * Bow traps
 * Snare traps
 * Explosive traps (less often)

Evorgans will always try to use traps if it means there will be no fighting, the most prominent use of Evorgan traps has been while fighting the cultists as they tried to build a path through the jungle to drive their siege engines to Evorga. Pit falls were the main trap used in this case, though other varieties of traps were also used. Pit falls were also used when fighting the Temujai bandits who were based outside South Leaf.

Ballistas Following the Second Deiotakas, in the city of Evorga, multiple Ballistas were positioned facing over the canals and lakes that surround the settlement, they are used to prevent enemy forces crossing onto the island. Even though these Ballistas are often built by La Blue Clan for Evorga, Evorga does also have the capability to produce their own ballistas and have done so in the past, more on this can be read in the link at the top of the machinery section.

The Evorgan Fleet
 * Admiral Mystiko - Deceased
 * Admiral Falcon -Deceased



The Evorgan fleet contains a large number of conventional battleships, one of which is stuck within Evorga's canal and lake system. It also has a large fleet based either at Syzar's island, or Seal Island, in the Tranquil Ocean. Both are locations under the control of Evorga. These ships are all used for transport during peace time, though can be converted into ships of war when needed.

Evorga also has a smaller number of airships. Evorga's first airship was The Arouran, an airship designed and built by the people of Aroura, a faction which was based just north of Evorga's island (and can be seen in the North of Evorga's map). It was given to Evorga when the faction of Aroura went downhill, and has inspired future Evorgan Airships in both technology and design. It has been crucial for Evorgan engineers in discovering the technology of airships.

Evorga now has four airships including the Arouran, and two very small transport airships. Only the two larger airships can be used effectively for combat purposes.

Evorgan Principles
Many of the principles held by the Evorgan people are written down in a codex named 'The Evorgain Code', this book can be found in many libraries across Tempehelm, including the Glint Library, The Evorgan Library, and the Thyvorian Library. It offers guidance as to how a follower of Wildaven should spend their life, and details the laws of Evorga. In some cases, if neither king is there to offer guidance, the Evorian Code can be used to settle internal disputes amongst the Evorgan people.

Evorgans are taught to help any traveler that finds themselves in our lands, the jungles are easy to become lost in, so we will guide any through that need aid. We also offer asylum to many of those in Templehelm who may otherwise be imprisoned (Mystiko for example, noble heir to the Thyvorian throne, found asylum in Evorga, after being banished from Thyvor). This policy of asylum has caused trouble within Evorga also though, as often these can be dangerous people, at one stage there was an attempted overthrow of King David, led by one of those who found asylum within the faction. ((SAC_Powerpaok?))

Current Evorgans of Note
King David of Evorga, Templehelm Librarian, Glint nobility.

King Oakson of Treanachie. -One of the champions of Wildaven.

High Knight, Templehelm Librarian, Oracle to Wildaven, advisor to the Evorgan kings, Quercus.

Govenor of Ulvene Hiet, Fean

Knight Jack

Poursa

Past Evorgans of Note
High Knight and Regent, Arwyn -Currently Queen of Glacikaldr.

High Knight, advisor to the Evorgan kings, Admiral, King Mystiko of Montecristo, heir to Thyvorian throne. -Deceased

High Knight, King Runt66 of Jade.

High Knight, King Fortier of Ceasaros -One of Wildaven's champions, ex-Quillborn. -Deceased

High Knight, Lady, ArtemisMoon_

Knight, King Owl of Nightfall

Knight, Jackal -Later of Quillborn and Thyvor -Deceased?

Knight, Admiral, Falcon

Dwood17 -Later a Thyvorian architect

Mergeojitsu

Luna

Solomon

Amadeus

Mythdude123