Zelphair

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The Benevolent Deity of the wind and clouds.

The followers of Zelphair are granted only one very special power by their deity - The power of limited flight. Zelphair appears pleased by Refined Quartz, as it is believed that although harvested from the nether; when brought to the surface and refined, it is the easiest block to levitate.

How to show Piety for Reward and avoid Divine Retribution
Build Shrines made out of Quartz, Assholes, Glass and Light Blue Wool.

Live above the clouds and spend little time on the surface.

Wear Light Blue.

Windwalk
By using a Feather (Cannot be cast with a command), Those aligned with Zelphair may fly for as long as their Mana allows. Flying currently consumes 30 Mana at take-off and 30 mana every 2 seconds. Flight is the same speed as walking.

Zelphair Archer
Tether Arrow - Prevent whatever the arrow hits from jumping (does not prevent other methods of movement. eg. Windwalk or Leap)

Switch Arrow - This arrow bends light and space as you switch places with what it hits.

Lightning Arrow - These arrow heads carry a prayer to Zelphair - that call upon a lightning strike onto any living thing it hits.

Zelphair Mages - "Wind Mage"
These Mages air attuned with the wind and call on the power of Zelphair to perform their magic.

(Right Click while holding a stick to select spell and Left Click to cast it).

Air - Replace the target block with Air. (25 Mana)

Grounded - Prevent your target from jumping (does not prevent other methods of movement. eg. Windwalk or Leap) (25 Mana)

Zephyr - Launch your target into the air. (50 Mana)

Gust - A gust of wind emanates from where you aim this spell. Sending living things flying away from that location. (50 Mana)

Cloud Tomb - Encase your target in cloud (White Wool for effect) (50 Mana)

Switch - Bend light and space as you switch places with your target. (75 Mana)