Whitecrest

Whitecrest is a Kingdom that resides on the western coast of the Tranquil Sea.

Introduction
Whitecrest is a pre-Deiotakas faction that has survived into present day Templehelm. While it may seem like a young Kingdom to many, Whitecrest actually has an intricate government, rich history, and flourishing culture that has made a very noticeable impact on Templehelm today.

History
Whitecrest is young as far as many factions go, being officially founded as a Kingdom on the 1st Akwal of the 10th Incarnation of the Coal Spider-Bat. Founded by Remus Verick Callidus, Ruark Inaria, Felix Inaria, and Rabol the Mad, Whitecrest soon flourished under the guidance of its first King, Nimis Inaria. The city grew in numbers and size slowly for the first month, then exponentially in the following months eventually reaching its peak of 1,500 citizens and 50 foreign traders and laborers. During this time Whitecrest went through many troubles; the sealing of the gods, the sudden and still unexplained murder of their first King, halted trade from first the Afflicted seige of Evorga and then even more so from the Animaterran Empire's War on the Thyvorian Empire, the War against Lesh, and the disappearance of their second King. Whitecrest made it through all of these troubles, but even this great new Kingdom was brought to its knees by the Second Deiotakas. Currently Whitecrest's people are rebuilding, still lead by their third King. Not many are left, but refugees continue to pour into the now ruined city.

Government
Whitecrest's government is a rather complex one that consists of multiple groups of representatives in an overall ruling body. Aestetically Whitecrest is run and controlled by the King, however the ruling body actually consists of multiple people including the King, his Court, the Guildmasters, and Ambassadors of Allied Kingdoms.

The King
Whitecrest has been through three different regents in its time; Nimis Inaria, Remus Verick Callidus, and the current regent, Jason Djerik. By law the throne can be passed on whenever the current regent wishes to do so, and it can be given to anyone. Should a regent perish before he has chosen an heir then the closest familial relation is made regent; First spouse, then to children, then to grandchildren and so on, then to aunts and uncles, then to their children and so on, then to great aunts and uncles. Assuming that none of the older relations listed are available and none of their children are either then the throne goes to siblings, eldest first, of the regent, then their children and so on. Assuming that there is no familial relation to be coronated then the Whitcresian people must elect someone from the regent's own court to take the throne. Once someone is named regent, no matter the method so long as it is lawful, they may not turn it down,however they may abdicate and name an heir as soon as they are coronated. The regent has a bit more power than the other members of the Whitcresian Parliment, as he is the only person who can effectively appoint more members into his Royal court and therefore the Whitcresian court.

The Royal Court
The Royal Court is made up of people that the regent has chosen for whatever reason to have a say in Parlimentary procedures. This is usually a sign of status, but it is a vital part of Whitcresian governance as each member of the Court has just as much say as any other member in Parliment.

Guildmasters
These Parlimentary members each lead official Whitcresian guilds. For a guild to become official it must be put through the application process and approved by the regent. Guilds that are not entirely based in Whitecrest may also gain official representation, but they must have a local residence and their Guildmaster must be a Whitcresian. The actual leader of their guild does not have to be a Whitcresian, but he or she cannot represent the guild in Whitcresian parliment.

Foreign Representation
Whitecrest's parliment allows its allies to send representatives to participate in procedures of the court. These representatives may sit in for nearly all conventions, and they can even vote when the issue involves their Kingdom.

Religion
Like many who live in Templehelm Whitecrest's official religion is Planuvian, stemming from the beliefs of the Emeraldites and worship of their god, Planu. In a technical context the belief is known as Planuvian Singularity, and, while it is very similar to most beliefs about Planu, there are some major differences.

This belief is not forced upon Whitecrest's citizens, but they are encouraged to be Planuvian in religion.

Cityscape
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Culture
Whitcresian culture is a very broad subject, borrowing different traditions and lifestyles from its many foreign immigrants.

Language
Like nearly all who live in Templehelm Whitecrest's official language is the common tongue, which stems from Jurrian.