Airious

Airious' Founding.
Airious was founded on the core beliefs of Zelphair; to contain anger, to promote, and preach peace, and to have the Skies as a safe-haven to all Zephyr's. Also, though, due to Alec's high-regards to Thyvor, many Laws and beliefs came from there, a thirst for knowledge of the winds, peace above all else, Alec may not want to admit it, but his first home in Templehelm would always pave and mold his path in this land now. The need for Airious to be createst was due to the Second Deitokas, or the 'Land-movements' as Zephyr's have come to call it, during this troubling time, the Father of the Winds came to Alec, asking him to create a place that Zephyr's would be safe, for the Children to flourish, as pious as Alec is, he complied. For the most part, Alec waited until the Deitokas had come to rest, and Templehelm began reconstructing itself after such a devastating time. The founders, Alec and 'Doyle' (The secret name given, to hide from Netherna's wrath,) both helped in finding the area; Doyle found it first, a great Savannah, rising from the earth in chunks, it seemed the Land here was reaching for the skies, eager and waiting to join the ranks of the Winds. So the highest point was found, and a small encampment set. During these times, Alec traveled alot, it was these travels that led him to find the first people of Airious, Zedrus and Zyrus, twins. Alec found them in a beautifully crafted home, they were barely adults, yet they lived on their own- being the kind man Alec was, he offered them a home with others of their kind, Zephyr's, and they accepted, joining the ranks of the winds. In due time it was found Zyrus, the female half of the twins, was the master builder who created their old-home, she was also willing to create Airious, for the kindness the Zephyr's had shown to her meager family. They erected the flying Isle first, it was a great feat, with many Zephyr secrets keeping it afloat. Then, Zyrus began building, her methods were astonishing to watch, it was like a great artist, with the skies as her easel. Thus, Airious, Capitol began.

The Quartz Cave Formation.
It's said that Zephyr's preach peace, and try to uphold it, as much as they possibly can; but since the Father of Winds was accepted as a sired, there has always been conflict with the Netharnian's, their rash, and unruly behavior disallowed Zephyr's from entering their lands, where the purest white-Quartz could be found, so for too long the people of the Skies, and the people of the deepest Hells fought, but it seemed fate would have Airious solve this problem. The great flying-demon attacks on Templehelm had many weak points, but apparently, it had a single positive. The Ghast-like creatures set alight Airious, the Quartz of the island burning, and melting under the magick-fyre. The magic of the fire, with the secrets behind the Isle did something special, where the Liquid-Quartz dripped, the Quartz caves were formed. A magnificent site, shining white stalactites, and stalagmites hang above, and rest below. The magick in the air allows the Quartz to regrow quickly, allowing for a seemingly limitless resource collection. This is truly a wonder to Zephyr's.

Leadership
The Leadership of Airious consists of a ranking system; the average civilian, the Knights, Knights leading a Settlement, the King, then Zelphair himself. A new law, or alliance can be decided by any in the ranking system, but it has to then be accepted by everyone above themselves. For example, a Civilian of Airious may want an alliance, a Knight, a Leading Knight, the King, and in extreme cases, Zelphair would have to accept the alliance. Extreme cases include an alliance with known killers, or with Fire-Children, or creating a law that disregards a teaching of the Winds. The King of Airious is generally chosen by the people, Alec, first King of Airious, Champion Unto Zelphair, Crowned King of the Skies is currently ruling; but if enough Knights, and leaders think Alec would no longer fit the role, Alec must step down. Knights are elected by the King, and Knights in Leadership. The Current Hierarchy is as follows;

King - Alec, First Kind of Airious, Champion Unto Zelphair, Crowned King of the Skies.

Knights in Leadership - Zedrus, Blade of the Skies.

Knights - Zyrus.

Laws of Airious
The current Laws of Airous are closely knitted with the Thyvorian laws, as the King spent a good portion of his life in Thyvor.

Trade
Airious has a bustling Market Isle, filled to the brim with specialized buildings, and stalls selling trinkets of ones trade, any and all can request a stall in Airious' market, although it is generally just the population of Airious who will use it, Airious will later be known for taking in refugees, and holding many gatherings with their friends, so their will be a steady flow of customers to the Market. Airious generally outsources to one of each other Deity, for example, Airious outsources products to Berg, creating trade route's with the Wintivalians, the current number one outsourcing materials is J'nir's famous potions and ale, one of the best Alchemists in Templehelm, able to create some extremely rare potions. It is also known for Airious' flock to outsource the diamonds that fell from the stone when the Isle's were raised.

Joining Airious
To Join Airious, a perfect candidate has to be one with the winds, able to fly and soar, and praise the Father. Although, Airious is recently accepting those who wish to join with the skies, and learn to fly, and to praise. To join, a candidate must find one of the Knights, or King of Airious, they will be immediately accepted if they're of the winds, if you are not yet a Zephyr, and wish to join, you must find a Knight, or the King himself to vouch for your entry, and training. Knights and the King of Airious are generally found at the Capitol, Airious, which is located on the Templehelm Map. [to be written]