Zelphair



Turbulent Deity of the Wind and Sky.

The followers of Zelphair are granted a very special power by their deity - The power of limited flight. Zelphair appears pleased by Refined Quartz, as it is believed that although harvested from the nether; when brought to the surface and refined, it is the easiest block to levitate.

To become a Follower of Zelphair - visit the Zelphair Temple in the Western part of the map

Windwalk
Those aligned with Zelphair may fly for as long as their Mana allows by casting the Windwalk Spell. But beware - heavy armour could restrict flight time.

Choice Spells
Featherfall - Don't take your next fall damage.

Soar - Launch quickly and fly at extra speed through the air.

Zelphair Archer
Recipes available here: http://wiki.crimsoningot.net/index.php?title=More_Recipes#Bows

Tether Bow - Prevents the Target from normal jumping. (And causes them damage when they attempt to.)

Switch Bow - Swap places with the Target.

Shuffle Bow - Entities near the Target will be Shuffled.

Gust Bow - A violent gust of wind damages Entities.

Zelphair Mage | Aeromancer
Grounded - Target cannot jump normally. (30 Mana)

Wingblast - A blast of air comes from the caster, causing splash damage and flinging when the sonic boom hits the ground. (40 Mana)

Zephyr - Launch target into the air. (50 Mana)

Gust - Create a strong gust of wind somewhere. (50 Mana)

Cloud Tomb - Encase target in Wool. (50 Mana)

Switch - Switch places with target. (80 Mana)

Tempest - Summon wild winds. (100 Mana)

Updraft - Create an Updraft. 100 Mana (Acquired)

Creed Introduction
The man walked with a swiftness that was only to be matched by the roaring winds which brushed through the fields of grass and flowers. He moved through the plains, swishing from left to right, his white garments swaying from side to side along with the dance. In his hands his nimble fingers brushed a book, dust trembling off of the worn-out cover, the wind pushing it down to lay upon the grass.

A twig's snap resonated throughout his mind.

His head swept back, catching the eyes of a Denizen, eyes bewildered. He lay embellished with a mass of silver armor, a sword tightly clutched in his clammy hands. Sweat began to collect upon the Denizen's brow as he stared into the soulful yet stormy eyes that the man sent off. The Denizen's gaze shifted down towards his sword, contemplating his next move, not wanting to face the man of perplexity. The denizen's mouth opened, but no words came out, as the man shifted through the grass yet again, agilely landing before him.

"You have been following me.", said the man, the sky seeming to give an approving breeze, bristling through his hair.

" I-I... Was....", responded the armored man, his attention now poured towards the grass, as if it was the most special thing he had ever witnessed.

"Why.", spat the man, his eyes giving a glint of defiance.

" I was fascinated by the way you moved as if you were a merely part of the wind... The way you embraced the sky... I have truly never seen anything like it. How is it you- ," stopped the armored man, as the one of the winds began to speak softly.

"You wish to know how it is I do these things. How I can blend in with the open air around me," smirked the man, know clutching the book even tighter as he looked up into the heart of the skies," How I can move swiftly, yet powerfully. How I can embrace what is the skies and winds. Just one word lad.. One word...."

The man of the skies now turned from the Denizen jumping defiantly into the air, grabbing the winds around him and pushing himself up with a force unimaginable....

"Zelphair."

By Arian0001

More Creed Introductions Here: Creed Introductions