Zelphair



Deity of the Wind and Sky.

The followers of Zelphair are granted a very special power by their deity - The power of limited flight. Zelphair appears pleased by Refined Quartz, as it is believed that although harvested from the nether; when brought to the surface and refined, it is the easiest block to levitate.

Windwalk
Those aligned with Zelphair may fly for as long as their Mana allows by casting the Windwalk Spell. But beware - heavy armour could restrict flight time.

Choice Spells
Featherfall - Don't take your next fall damage.

Soar - Launch quickly and fly at extra speed through the air.

Zelphair Archer
Tether Arrow - Prevent someone from jumping (does not prevent Windwalk, Leap etc.)

Switch Arrow - Swap places with the one this arrow hits.

Lightning Arrow - Lightning strikes the one this arrow hits.

Zelphair Mage | Aeromancer
Air - Create Air. (25 Mana)

Grounded - Target cannot jump normally. (25 Mana)

Zephyr - Do damage and launch target into the air. (50 Mana)

Gust - Create a strong gust of wind somewhere. (50 Mana)

Cloud Tomb - Encase target in Wool. (50 Mana)

Switch - Switch places with target. (75 Mana)

Tempest - Summon wild winds. (100 Mana)

Updraft - Create an Updraft. (100 Mana) (Acquired)

Creed Introduction
Steps sounded in the alley mouth. The man behind the trash bin tensed, clutching his stolen prize: a glowing feather. 'There he is!' called a searcher up high on a nearby building, pointing towards him.

The man swore and dropped into a nearby drain pipe. A hundred feet away, he popped out and started to run for the gates. If he made it, he was free. If he made it, they had no authority over him. He sprinted for it.

100 feet away He glanced back and grinned. They stood there watching him! The fools were doing nothing! He grinned and ran on.

70 feet away He glanced back and his grin faltered. A score of bowman had lined up and were aiming at him! He scowled and sprinted for it.

Twang-BOOM Twang-BOOM Twang-BOOM Lightning came clear out of the clear blue skys and struck where the arrows landed, making the spots glow cherry-red. The man gulped, then went for the gates anyways. He duck and dove, twisted and turned, leaped wildly and froze at sudden times. He glanced ahead.

30 feet to go... Suddenly the archers stopped, and unable to stop himself, the man threw a glance back toward them. A single archer drew back his bow. The man sneered, and strode powerfully towards the gate.

10 feet left! The man grinned and stopped running. He turned and gave a mocking bow to the still figures and the archer. He waved goodbye and strolled towards the gate.

Twang-Zzzip An arrow took him in the shoulder. Swearing, the man pulled it out and looked up. The group was right there. The man's mind spun in confusion. They had been nearly 100 feet away! How- he looked at the gate. An single archer stood there, and seeing him looking, gave a mocking bow. He started to run, but all of a sudden, he could feel shackles on his hands and feet! He looked for them, but they weren't there. Finally, he gave up. The men took the feather from him and took him to the highest spot nearby.

'Stranger, you have stolen from Zelphair, god of the sky and the wind. Therefore, it is up to him to decide whether or not you live...' boomed the a mage, acting as judge. He turned and walked to the edge-but didn't stop! He walked onto air like it was solid ground! He stood facing the man.

'Let Zelphair decide your fate!' cried the man, pointing a finger at him. The theif spun on the spot and the man appeared where he was. They all looked back to where the mage has been, only to see nothing. They all paused, confused. A long despairing scream answered them, dwindling as it sped away. THUD

- by Wind_Jackal

More Creed Introductions Here: Creed Introductions