Settlements

What are Settlements?
Settlements are any towns, cities and larger builds contained within a player-led Land, and controlled by their faction.

Land Leaders may apply for their Land to become a Settlement, or apply for Settlement Rank Ascension with Staff-Supported Roleplay tickets in our Discord Server. Other citizens within a Land may also apply for these, as long as it is allowed by their Land's Leader.

Recognized Settlements can start attracting multiple benefits around the Settlement.

Applying for a Settlement Rank Ascension
The leader of the Land who controls the Settlement (Or someone with their permission) may create a new SSRP ticket on our Discord Server, under #ssrp-tickets.

The application should include:


 * 1) Name of the Land ruling over the Settlements, and the Land's Leader
 * 2) Name of each Settlement (Applies when a Land has claims over multiple villages, towns, cities, etc.)
 * 3) Housing Number, Specialized Builds Number, and RPC Members number

The ticket will be evaluated by a staff member shortly after.

Note that you may post the number of Specialized Builds - or, optionally, go into more detail to assist staff in verifying the eligibility (Such as screenshots, Coordinates, etc).

"Number of Specialized Builds" refers to how many Builds the Settlement contains (see below "Specialized Builds")

Eligibility
Below, a table displaying requirements for a Settlement to be eligible for a Rank Ascension; The table includes perks and benefits of a successful Ascension.

Specialized Builds
Specialized Builds constitute buildings of quality within a Settlement. These should have good size, detail and preferably, be furnished. Here is an example list of what you might include in your Settlements (Note that these are a rough guide, and not strict options.):


 * A Main Hall (Town Hall/Meeting Hall/Guild Hall/Social Hall etc.)
 * Large Dwelling (Mansion, Inn)
 * Place(s) of Worship (Temple/Shrine/Church)
 * Social Venues (Tavern, Theatre, Arena)
 * Education Facility (Library, University, Barracks)
 * Strong Fortifications (Large walls, Watchtower, Castle, Main Fortifications, Nobles Quarters)
 * Infrastructure (Market Stall, Plaza, Stables, Forge, Brewery, Cemetery, Sewers, etc.)
 * Mercantile Locations (Blacksmith, Baker, Apothecary etc.)
 * A Government Building (Treasury, Archives, Courthouse, Parliament etc.)
 * Communal Farms (Windmill, Granary, Slaughterhouse, Quarry, Lumber Mill, Large Crop Farms)
 * Scenic Areas (Courtyard, Plaza, Groves, Orchard, etc.)
 * Others - Be creative and make whatever you deem an important or interesting place/structure! (ie. Statues, Giant Flora, Dojos, Armoury, Wizard Tower, Harbours, Communal Mines, Information Centres, Grand Forges, Dry-Docks, Volcanoes etc. Staff love to see interesting and unusual builds being integrated into the lore!)



Settlement Traits
Settlement Traits are special perks that buildings or certain areas may gain. For example, a Tavern might start selling a special brand of Ale; An area may house special NPCs; A Blacksmith that produces an unique Alloy; A library that twists and turns on it's halls; etc. Settlement Traits may be requested through SSRP tickets, once a Settlement has them. These do not restrict other types of individual-player SSRP, nor are restricted by them.

Unique Artifacts
A high-ranking Settlement may request for a limited number (Defined by their Settlement rank) of Unique, One-Of-A-Kind items, objects of even locations with very notable lore implications. These should be new and creative, but under very specific conditions, a player may request a pre-existing Unique Artifact not currently under someone's possession. The method to which the Unique Artifact is acquired may vary- From the long and tenuous forging and enchanting of a blade, to a legendary quest given by a deity, and more; The specifics of which shall be under the jurisdiction of staff with suggestion from involved players.

Examples of Unique Artifacts, or items similar to them include: The Mask of Dread, Lichbane, Powerful Maw Stones, Kirianu; Etc.

FTPs
Fast Travel Points, or FTP's, must work through a connected road, path, river, ocean or similar traversable mean between it's entry and exit points. For these to be requested, a suitable vehicle to "ferry" the passenger must be built: A ship/boat/raft for waters, a carriage/horses for roads, etc. Use your creativity for these!

Note that your character may also "buy" ships/carriages/etc. from other Lands or from a Staff-Led location for this- Such as Grastagg City.

Aesthetic Requirement
It should also be noted that, in order for a Settlement to ascend into a Fief and beyond, it's lands must have the overall aesthetic of a "settlement"; Being lived in. It should have a good level of detail, appearance and layout. ie. roads/paths and other infrastructure. A Settlement may look as strange or even "ruined" as you like - but it must be done with style.

Lore Contributions
In order to ascend into a Barony, and ranks beyond, a Settlement ought to have at least 1 Lore post concerning aspects of itself (a story, it's history, a description of a cultural practice, etc.) per 20 Specialized Builds. Note that these Lore posts are not necessarily about the Specialized Builds themselves, but the Settlements as a whole. Links to these posts should be included in the SSRP Ticket for a Rank Ascension, when requested.