Factions

Factions allows a King to claim territory that will be protected from non-members of their Faction. Outsiders will not be able to Build or Destroy in that Factions territory, and PVP damage is reduced by half when being attacked within that Faction Territory.

Members of the same Faction and Allied Factions are unable to damage each other anywhere on the map.

Factions can forge alliances and declare themselves enemies with other Factions and Faction land may be taken from other factions through war.

Factions can be allies, neutral or enemies. Kings choose this relation to another faction through a chat command.

If both Factions choose to be allies then they will be allies. If one Faction chooses to be an enemy of another Faction - they will be enemies.

You can never hurt members of an allied faction. You can not hurt neutrals in their own territory. You can always hurt enemies and players without faction. Damage from enemies is reduced in your own territory. Visitors to your Faction cannot build and destroy in your territory and will not be able to interact with Doors, Trapdoors, Chests, Furnaces and Dispensers (So make sure to put pressure plates in front of doors for your Non-faction guests.)

Every player has a "Power” score. This Power score can at most be 20 and at least be -10. If you die you lose 2 power. The power will be restored while you are online - 5 minutes per power point. You will also lose 1 power for every 24 hour period you are not online.

The Power of a Faction is the sum of all member power. Each Power Point grants that faction the right to claim one land/chunk. You can also claim land from a faction if it has not enough power to sustain it's current amount of land - for example:

A faction with 2 players might have 20 power - if each member has 10 power. They claim their maximum allotment of 20 land. Then one Faction member dies and loses 2 Power Points - leaving that player with 8 out of 10 Power and the Faction with 18 out of 20 Power. At this time another Faction could take 2 of their land chunks - leaving them with 18 out of 18 Land. No more land can be taken from this faction as they now have enough Power to sustain their land and retain protection.

Note that if you claim land from another faction you must start at the border of their territory.

Individual Ownership within Factions
The faction King can further specify ownership of any land within their Faction to anyone within the faction using the /f owner [player name] command. This ownership will extend the same protections which faction territory provides against those within your own Faction. This is useful for providing private ownership of particular areas, or to provide a storage area for the Faction King which is safe against in-faction thieves.

Economy
Each additional land claimed costs more than the last. For example, the first claim might cost 30, the second 45, the third 60, and so forth. When land is claimed from a another Faction, it will always cost 30 more to claim. When land is unclaimed, only half of the value of the land will be refunded. The total value of a faction’s claimed land will be shown in the info given by /f who [faction tag], along with the depreciated (refund) value.

Commands
/f list [page] - Show a list of the Factions in Templehelm.

/f show [faction tag] – Show detailed information on a certain Faction

/f map [on|off] – Show a map of the nearby territory. If you specify on or off you will toggle if the map should render every once in a while

/f power – Show your current power

/f join [faction name] – Join a faction - (Must be invited first)

/f leave – Leave your faction

/f money d  - Deposit money into your Factions bank so that your Faction may claim more land.

/f ownerlist – View a list of owners for the current area. Only works inside your own faction’s territory.

Knight (Faction Mod) and King Commands
/f invite [player name] – Invite a player into your Faction.

/f deinvite [player name] – Remove a pending invitation.

/f kick [player name] – Kick a player from the Faction. Faction moderators can kick normal players but not each other. Only the Faction King can kick moderators.

/f claim – Claim the land where you are standing - Note you will need coin in your Factions bank account to claim land - Faction members use the /f money d command (see above)

/f unclaim – Unclaim the land where you are standing.

King Only Commands
/f create  – Create a new faction to rule as King

/f tag  – Change the name of your Faction

/f desc  – Change the faction description (Costs 30 Coin each time this is set)

/f autoclaim – Start auto-claiming land as you walk around - type again to stop auto-claiming

/f owner  – Set/remove ownership of a 16×16 claimed territory. If a player name is specified, that player will be added or removed from the owner list for the territory. If no player name is specified, it will either set ownership to you (if no owners are currently set) or completely clear ownership of the territory.

/f mod  – Give or revoke moderator rights to one of the members of the faction.

/f title  – Set or remove a players title. This serves no special purpose - just a fun way to identify different purposes/ranks etc. of members of your faction.

/f ally [faction name] - Ally with another Faction.

/f neutral [faction name] - Be Neutral with another Faction.

/f enemy [faction name] - Become Enemies with another Faction.

/f money b [faction name] - Show a faction bank balance

/f money w  - Wthdraw money from faction bank.

/f admin [player name] - Hand over your admin rights to another member. Note that you are really handing it over. You will not be admin for the faction any longer. You will be turned into a moderator, and the new admin could kick you any time. Please note - the new owner will not automatically become the King Class - if they are not in the King Class - they will not be able to use any commands in this section.

/f disband – Disband your Faction.