Vohl

{{Peoples
 * synopsis = Vohl are a long-lived humanoid people native to the Far East. They are easily identified by their giant-like stature and distinctive horns. They are known for being master horse riders and skilled artisans in their homeland.


 * characteristics = Vohl are taller than the average humanoid, ranging between 7 and 10 feet. Their physical features can vary much like those of average humans. Their skin tones can range from pale ivory to chestnut in color. Their hair is typically kept long and can take on black, brown, white, red, and blonde hues. Their eyes are often blue or brown in color, though variants can exist.

Their most distinctive characteristic is the large pair of horns protruding from their heads, unseen in most giant-esque races. These horns can vary in size, shape, and curvature; however, they typically resemble those seen on wild oxen.

Lifespan
Vohl can live for several centuries, with some of the oldest Vohl living well into their second millennia. The physical features of a Vohl in their second century are equivalent to a Human in their thirties.


 * society =

Language
Vohl dialects can very greatly among their scattered communities. Their native tongue is analogous to the Scandinavian language groups. This would include Swedish, Danish, Icelandic, Norwegian, and other smaller sects. Vohl have also learned how to speak the Common Tongue through trading with Testificates. This language is used primarily for trade interactions with other people. Despite its prominence within Ateon, the Vohl still prefer to use their native tongue when amongst their own communities.

Religion & Artisanry
Artisanry is deeply interwoven into the Vohls' belief system. Their stories say that the world was once a dark place filled with jagged rock, black seas, and endless night skies devoid of light. Then the gods of the Vohl arrived, all master artisans in their own right. They wielded their great tools and powers and shaped the world into a habitable place.

One day, the gods began to fall asleep one by one. They did not know the cause, nor did they know how to prevent it or reverse it. In a last ditch effort, they create the Vohl; a mortal people that closely resembled them. They told the first of the Vohl of their plight and instructed them to follow in their footsteps. Should one of their kind become a master artisan, they would ascend to godhood and might have the power to undo their perpetual slumber.

Since then, the first and oldest of the Vohl, know as the Gothya or "Goths" for short, have worked to instruct and train the Vohl into becoming skilled artisans in the hope of one day saving their gods and ushering in a golden age for the Vohl.

Animal Husbandry
Due to the geography of the Far Eastern Steppe, the Vohl have relied less on agriculture and more on hunting and animal husbandry. Most of their livestock includes goats, sheep, cattle, and hogs. They also breed larger strands of horse and camel depending on the climate, and have become masters at horse back riding to assist with hunting and thwarting attacks from roaming brigands and monsters. Vohl have had a minor presence within the history of Templehelm up until the end of the 3rd Era.
 * history =

1st Era
There are currently no records of Vohl being present within Templehelm during the 1st Era.

2nd Era
There are currently no records of Vohl being present within Templehelm during the 2nd Era.

3rd Era
Towards the end of the 3rd Era, Aksel arrived in the Winterlands of Templehelm, where he would later go on to become one of the principle defenders against the threat of the drakes as well as one of the heroes present for the final battle against Ephales.

4th Era
Following the fall of the Great Girdle, Aksel traveled to the southern lands of Templehelm to found the frontier town of Solstice. Solstice was later sieged by an army of Ashen Orks, leading to many of the settlements inhabitants abandoning the state. Aksel's current whereabouts are unknown.
 * populations =

Ord
Ord is the birthplace of the Vohl. It is located along the Far Eastern Steppe and the mountains bordering the Cold North. The Vohl here live in scattered villages and townships each run by a council of elders. These townships are then loosely aligned under the governance of a centralized theocracy.

Due to the regions natural borders, Ord has had little interaction with other societies save for the Testificates, one of the other native peoples of the Far East. These groups will interact at outer lying settlements; trading crafted goods, raw materials, and plenty of stories from around Ateon.

Aksel
 * individuals =


 * forum = A Giant's Tale: The Burning Tree

A Giant's Tale: The Smell of Home

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