Reformed Glacikaldr

http://i.imgur.com/P7X31qR.png

The Kingdom of Glacikaldr; or The Frozen Empire

King:

N/A

Queen:

N/A

Royal House (In Order of Succession):

Crown Prince Remus Raewyn of Glacikaldr

Crown Lord Larion

Knights of Glacikaldr Current:

Sir Dagger Arkenstone of Glacikaldr, the Knight of Berg, Defender of Frosthall and the Frozen Laws, Awakened of the Void

Sir Quinn of Glacikaldr, Lord of Frosthaven and Frosthall

Dame Misery of Glacikaldr, Lady of Dal'Kaldera

Sir Vincent Visionar of Glacikaldr, Lord of Frostport and Mayor East of Berg

High Speaker Dame Sylair Nivali of Glacikaldr, Lady of House Nivali and the Ascendant

Knights of Glacikaldr Honoured:

Sir Varric of the Royal Army and Brother to First King Drogo

Sir Zane of Dal’Kaldera

Dame Arwyn of Dal’Kaldera, the former Queen of Glacikaldr

King Drogo Raewyn of Glacikaldr

Sir Void of Glacikaldr

Knights of Glacikaldr Past:

Sir Solomon of Stonehand

Knights of Glacikaldr Former:

Hazel of Thyvor the Traitor

Dinjar of MarikTitsch the Traitor

Knighted Noble Houses of Glacikaldr:

House Nivali

House Arkenstone

House Visionar

The Kingdom of Glacikaldr is also known as the Frozen Empire. Glacikaldr claims the entirety of the Winter Lands as its lands. Glacikaldr is led by the Crown and its Knights. Glacikaldr may sometimes seem 'cold' and 'edgy', but it is also very welcoming to its friends and allies. The Kingdom (faction) is organised into three provinces generally run by those Knighted by the Crown. Crossing us will provoke the wrath of the void and a blizzard of violent action that will not cease until order is restored and retribution has been thoroughly taken.

The Crown of Glacikaldr

The King’s word is law. Breaking this law will find one’s head on a spike.

=Provinces within the Kingdom (faction)=

Description
The Capital Province of the Kingdom of Glacikaldr

Sigil
http://i.imgur.com/AZIXsfF.png

Dal'Kaldera (Dal)
Dal'Kaldera is the de jure Capital of the Kingdom of Glacikaldr.

Dal'Kalderan Harbour
The Dal'Kalderan Harbour was built to better facilitate trade between the other provinces, as well as allies, and protect their fleets, including but not limited to the Royal Navy.

Ruling Knight(s)
High Speaker Dame Sylair Nivali of Glacikaldr, Lady of House Nivali and the Ascendant

Dame Misery of Glacikaldr, Lady of Dal'Kaldera

Standing Army
Dal'Kalderan Guard

Description
The Border Province of the Kingdom of Glacikaldr; or

The Gate to the Night and Winter

Sigil
http://i.imgur.com/JUzwaOR.png

East Berg (occupied)
East Berg serves as a trade and political centre, while also housing many important local industries that are united under the Berg Trade Commission (B.T.C.). It has been ravaged by the Emeraldite Alliance, who currently occupy up to the Kaltemar River, which is the great river that separates the Winter Lands from Templehelm by running through the two Bergs. It is a common dark-humoured joke, seeing how the Emeraldite Alliance technically never declared war, that 'the crossing of the Kaltemar River' will be seen as a declaration of war.

West Berg
West Berg serves as a gateway to the Winter Lands under the dominion of the Kingdom of Glacikaldr. West Berg is protected by Fort Coldspire, and in turn protects the massive gateway at the West end known as the Frozen Gate.

Frostwatch (occupied)
Frostwatch is a border village beyond the borders of the Winter Lands. It was recaptured from the New Emeraldite Alliance with the help of the Iron Fleet only to have been the first holding to fall to the joint tyranny of the Emeraldite Alliance, with the newly founded population swiftly put to the sword. The Emeraldite Alliance has most likely left this place as mere ruins.

Aeribius
Aeribius is a border town beyond the borders of the Winter Lands. It is lightly garrisoned and was captured during the war with the former Kingdom of Thyvor.

Berg Wharf (occupied)
The Berg Wharf is a wharf that was built to better connect the other provinces, as well as allies, with the Bergs in the Southern Sea. It was captured by a naval invasion by the Emeraldite Alliance.

Last Bastion (historical claim)
Last Bastion is a harbour in the Southern Sea that was originally built legitimately with permission from the Knight of Berg, but extended beyond its designated land much to the Crown's concern. It was completed by the Glintian Empire before they revealed their true intentions by forming the Emeraldite Alliance and launching an undeclared preventive war on the Kingdom of Glacikaldr.

Ruling Knight(s)
Sir Dagger Arkenstone of Glacikaldr, the Knight of Berg, Defender of Frosthall and the Frozen Laws, Awakened of the Void

Sir Vincent Visionar of Glacikaldr, Lord of Frostport and Mayor East of Berg

Standing Army
Bergian Guard

Language
Berg's official langue is Deunatch (Deutsch) with its spoken language being the common tongue.

Frosthaven (Heartland Province)
Frosthaven is the de facto Capital of the Kingdom of Glacikaldr.

Description
The Heartland Province of the Kingdom of Glacikaldr

Sigil
http://i.imgur.com/5jsKWSS.png

Frosthaven
A fortress for Frosthall and its people, Frosthaven, commonly referred to as the Haven, lies between Dal'Kaldera and Berg deep in the heart of the Winter Lands. It aspires to be a place of safety and trade, while also looking to the past to enlighten and entertain those who have forgotten. Frosthaven is built to survive even the most prolonged and ruthless assaults, as well as made to be independent and completely self reliant. It is also the location of the Main Arcane Institute.

Frostport
Frostport is used as a harbour for the Haven to connect to the other provinces for both commerce and travel. It is generally where the Royal Navy receives repairs.

Ruling Knight(s)
(Crown Prince Remus Raewyn of Glacikaldr)

Sir Quinn of Glacikaldr, Lord of Frosthaven and Frosthall

Sir Vincent Visionar of Glacikaldr, Lord of Frostport and Mayor East of Berg

Standing Army
Frosthaven Guard

=Laws=

King's Law
The word of the King is law. Breaking this law will find one’s head on a spike. Justice can be swift and is most always severe.

The Frozen Laws, by Ur-Quan, the Cold-King
1. Obey the Mother.

2. Be prepared to sacrifice your life for the Mother.

3. Religion is free to uphold, as long as equal wealth is given to the Mother as is to the other lesser Gods.

4. Before you get the permission to be a member of society, you have to serve for the common good of the nation.

5. Any allies will be fully protected and their forces expected to fully mobilize at the orders of the Frozen King.

6. No allies will be held "just because".

7. If you disrespect the Frozen Empire, your nation might get sieged. Choices are Vassaldom or Dispersion. -When a Vassal, the nation is expected to confer to the Frozen Empire in all matters. When Dispersed, I think you know what goes down that road.

8. Sun Rituals are extremely forbidden.

9. Moon Rituals are to be done whenever possible, and any Wintival "having other more pressing work" will be penalized.

10. Disobeying of the Frozen Laws will result in termination, or a punishment according to the action done.

Drogo’s Law
1. Trust.‏ - Refers to the Crown's belief in the trust-ability of his people. The crown must be able to trust those who are sworn to him and if not the crown's punishment may be enacted.

2. I need your Loyalty. If you can't be Loyal to Glacikaldr, you can't be loyal to Wintival.‏ - Refers to the unity of loyalty between the Crown, Glacikaldr and Wintival as a whole. If the crown does not have the loyalty of those who are sworn to him and if not the crown's punishment may be enacted.

3. Respect.‏ - Refers to the Frozen Laws law of respect but brings it to a personal level with the Crown. If the crown is disrespected by those who are sworn to him and if not the crown's punishment may be enacted.

Law of Station
Glacikaldr is a Kingdom whose crown’s word is law and whose Knights are the lords of the nation and its attending lands. Only the Crown of Glacikaldr holds more power over the Knights of Glacikaldr.

The Crown of Glacikaldr:

The Crown of Glacikaldr is the law of all Glacikaldr. The Crown of Glacikaldr’s word is law and must be followed by all citizens. Spoken orders by the Crown that are not followed will bring punishment. Punishments must be delivered by those of station, people of rank, for any breach of the Crown’s spoken law. The Crown holds the right to enact and commit any punishment the Crown wishes. All respects to the Crown’s station as a monarch are expected to be extended and failure to do so may be punished in accordance to the word of law.

The Knights of Glacikaldr:

The Knights of Glacikaldr are above the all law accepting the king’s spoken law, Drogo’s Law and the Frozen Laws. Their word is expected to be taken over any other citizen of Glacikaldr with the exception of the Bergs where the Knight of Berg has the final say. All respects to the Knights of Glacikaldr’s station as Knights are expected to be extended and failure to do so may be punished in accordance to the word of law.

Knights of Glacikaldr Privileges
1. Unlimited Protection:  Meaning knights can do or say anything they find righteous in the eyes of the Mother and it will be backed by the Crown.

2. Claims: Knights can claim land by placing the Crown's Wards whenever they wish to the extent that the knight deems necessary.

The Open to Arms Decree
Any imprisonment of a Glacikaldrian citizen, false or otherwise, must be brought to a knight of Glacikaldr. The prisoner can invoke this right and upon doing so must be brought to their home city in that city's jail while those offended and the knights of Glacikaldr decide how to proceed.

The offenses must be given in public, preferably in writing as well so it may be reviewed later and discussed without requiring the time of the offended. For this decree to be in effect, the offender must fit within these requirements:

- They must have been a Glacikaldrian citizen for more than two months. - They must not have any outstanding debts within their kingdom. - They must pay their taxes accordingly - They must not be held on any other crime by either kingdom. - They must not be the property of another.(!)

(!): Those who are indebted or enslaved to work or service within the kingdom can not invoke this law, but their owners can if they choose to. In response to this, if the offended kingdom decides to imprison the slave while the owner does not invoke this law, they must pay the owner the remaining debt, effectively "purchasing" the right to prosecute this individual as they see fit.

The offended kingdom can only hold their offender for a maximum of 24 hours, and can exact no punishment upon them once this law is invoked. If the prisoner invokes this law, but it is not reported to Glacikaldr, then this will be seen as an act of aggression, wrongful imprisonment,and could potentially lead to war or a fine of 10,000 crimin. If the prisoner is harmed before or during attention is brought to Glacikaldr, then the fine will increase to 25,000 crimin and the potential of war will be considered. If the prisoner is killed, either before or after invoking this law and the offending kingdom is not notified, then there will be no other option but to consider war.

The offender is given the following rights when this law is invoked: - They have the right to attend up to 3 meetings with Glacikaldrian knights and one with the Prince. - They have the right to request but not demand, punishments in accordance to their own laws. - They have the right to witness any punishment given. - They have the right to deny any appeal the offender makes but it may be over-ruled - They have the right to ban visitation or service to the offender within their own kingdom.

''This particular law is set between internal affairs, external affairs and punishment in accordance to the Glacikaldrian law already in place. Copies of this law and the other laws of the kingdom can be found in the Libraries in Dal'kaldera and Berg. Ratified: 21.12.2015''

War Time Law
This law applies when Glacikaldr is in a state of declared war or has a declared enemy.

Glacikaldr Citizens:

1. All Citizens of Glacikaldr must adhere to the orders of their King and the Knights of Glacikaldr. During war there is no room for public insolence or insurrection. All Glacikaldr citizens must stand united against Glacikaldr’s common enemy. Anyone caught conversing or dealing with a declared enemy of the state will be punished. Punishments can include, but are not limited to, heavy fines, public lashings, imprisonment, reassignment, or exile.

2. If at any time someone is caught aiding the enemy in any way they will be executed.

During war time these laws will be in full effect.

Dal Law
This is the governing body of law in Dal'Kaldera, written by Dame Misery, enforced by the Dal'Kalderan Guard and applied by the Dal Council to resolve disputes, with possible legal consequence. The Dal Law is given to those within the Capital.

Dal'Kaldera Customs
Visitors: Those graced by the King or come peacefully are usually recommended to come through the Shivva of the East Gate. It is through this way where the Customs office briefly explains the do's and don'ts of the capital. The most important being that of respect to those of higher rank, as no rank is gained through nothing. Respect of the laws held in place, including those of the Frozen laws and the laws of Dal'Kaldera itself.

Citizens: Those safely held withing the Kingdom are to respect laws in place of other cities and settlements.To say respect is the highest rule would not be far from the truth. The words of the King and his Knights are as lawful as the laws that defend the good people of the kingdom.

Economy
Dal'Kaldera, despite being a long distance from most other kingdoms as opposed to Berg, is seen as a high market place. Those with interesting product may be approached by a knight or the King himself, or may propose the selling of their product in that of the capital. If they are approached, the initial tax for purchase of a shop location is waved in favor of new business.

Payments in Dal'Kaldera are flexible, as trade is welcomed internally and externally. But payment is always required.

 Taxes and Deeds within Dal'Kaldera: Each property that can be owned is marked, numbered, and assigned through deeds. These deeds, taking into account the size of the property, determine and display the taxes required at the end of each month. While taxes can also be paid in advance, they exist and are monitored strictly. Homes are taxed by size, shops by size and profit, and stalls by profit alone after the first payment.

A small house in the Quite District, the largest housing district in Dal'Kaldera and home to many of the common workers and tradesmen, may only cost a small fee of 100 crimin every lunar cycle. But if an owner of a home has the available room and wishing to expand beyond the original deed, the deed will have to be revised and he may be taxed more for maintenance. Homes in the Quiet district are traditionally allowed to expand above to no more than two total stories, with the first story already provided. These homes are taxed at 100 crimin per month as seen in the example above.

The smallest district, Naonun, is catered to those of higher degrees of living, such as resident diplomats and those with higher incomes. However, anyone is allowed to request a house constructed along this district. Payment in these homes originally depend on size alone, and may go to 500 coin per month or more.

To inquire about purchase of house of shop within Dal'Kaldera, a letter can be sent to the Dal Council, which will respond as soon as possible.

The Dal Order
As mentioned within Dal Law, the Dal Order, more commonly referred to and run as the Dal Council, is a cooperation of any residing Knights within Dal'Kaldera and the King himself (with the Crown Prince now currently taking the responsibility (8.2.2016) ). These Knights act as regulators of the law and will always answer to the possibility the customs of the Capital not being upheld. If necessary, the accused will be trialed and jailed if enough evidence exists of a crime. Without exception, traitors will be punished mercilessly.

Taxation
Berg has many laws and harsh punishments for violators. Punishment for breaking these laws includes, but is not limited to, death.

1. Berg will not allow passage into the Winter Lands by non-Glacikaldrians, non-Wintivalians or non-Zeolites unless an acceptation has been granted by the crown or an escort is provided under the authority of the Knight of Berg: This includes West Berg.

2. Violence against residents and other Glacikaldrians is not tolerated unless in the tourney area under the supervision of the King of Glacikaldr, the Knight of Berg or other Knights of Glacikaldr.

a. Violence between citizens of Berg is to be carried out within the Tourney Grounds only.

b. Challenges of honour can be made by non-citizens and citizens alike and must be carried out in the Circle of Honor or the List and is to be overseen by the King of Glacikaldr, the Knight of Berg or other Knights of Glacikaldr.

3. Use of Berg industries and resources by non-nation members is prohibited without contract to the respective industry owner.

4. Taxation is levied on Berg Citizens and Temporary Residents based on their incomes and citizenship status.

Berg Citizens West
Citizens of Western Berg are expected to contribute a portion of their earnings to the Knight of Berg as compensation for various services and land grants provided by the Knight of Berg and the Crown. Western Berg Citizens are allowed special tax benefits based on the status and privilege granted to them as Winter Guards of the Cold Lands. Such tax benefits will be overseen by the Knight of Berg and/or the Inquisitor General to determine the value of said benefits. Should the value of the West Berg Tax Benefit prove to produce an undue hardship on the state’s economical stand; extra taxes can be levied on the citizens of East Berg to compensate for the loss in tax revenue.

Berg Citizens East
Citizens of Eastern Berg are expected to contribute a portion of their earnings to the Knight of Berg as compensation for various services and land grants provided by the Knight of Berg and the Crown. Citizens of East Berg may see a raise in their taxes at any time based on the needs of the state.

Berg Temporary Residents
Temporary Residents of Berg may be expected to pay a tithe to the Winter Guards of West Berg to compensate for security expenses.

East Berg
Taxes are collected from the citizens and temporary residents by the Inquisitor General and or the Knight of Berg. The Mayor East is responsible for keeping track of various incomes earned by the residents of East Berg and reporting them to the Inquisitor General and/or the Knight of Berg. Either the Inquisitor General or the Knight of Berg will then collect the taxes from the citizens and temporary residents of Berg.

West Berg
Taxes are collected from the citizens by the Inquisitor General and or the Knight of Berg. The Inquisitor General is responsible for keeping track of various incomes earned by the residents of West Berg and reporting them to the Knight of Berg.

Berg
Taxes collected from the citizenry of Berg is then transferred by the Knight of Berg to the Crown or used to fund ongoing projects within Bergs area of responsibility.

War Time Law
This law applies when Berg is in a state of declared war.

East Berg Citizens
1. All Citizens of East Berg must adhere to the orders of their King, their Knight, any other Knights of Glacikaldr, the Inquisitor General and the Mayor East. During war there is no room for insolence or insurrection. All East Berg citizens must stand united against Berg’s common enemy. Anyone caught conversing or dealing with a declared enemy of the state in a non-warlike manner will be punished. Punishments can include, but are not limited to, heavy fines, public lashings, imprisonment, reassignment, or exile.

2. Should a difference of opinion arise in regards to the war situation and Berg’s declared enemies, that opinion must be spoken in confidence between each other and with the leaders of Berg. At no time, unless express permission has been given, shall these opinions be spoken to the Knight of Berg, any other Knights of Glacikaldr or the Crown in the presence of others.

3. If at any time someone is caught aiding the enemy in any way they will be executed.

During war time these laws will be in full effect.

Berg Residents
1. Berg Residents, those residing in or near Berg but are not citizens, must adhere to the orders of the Crown of Glacikaldr, the Knight of Berg, any other Knights of Glacikaldr, the Inquisitor General and the Mayor East. During war there is no room for insolence or insurrection. All Residents must allow the nation of Glacikaldr deal with Berg’s enemy in the manor they chose. Punishments can include, but are not limited to, heavy fines, public lashings, imprisonment or exile.

2. Should a difference of opinion arise in regards to the war situation and Berg’s declared enemies, that opinion must be spoken in a formal setting with all due respects given to those in a position of authority.

3. If at any time someone is caught aiding the enemy in any way they will be exiled and potentially executed if it is deemed necessary.

During war time these laws will be in full effect.

West Berg Citizens
1. All Citizens of West Berg must adhere to the orders of their King, their Knight, any other Knights of Glacikaldr, and the Inquisitor General. During war there is no room for public insolence or insurrection. All West Berg citizens must stand united against Berg’s common enemy. Anyone caught conversing or dealing with a declared enemy of the state in a non-warlike manner will be punished. Punishments can include, but are not limited to, heavy fines, public lashings, imprisonment, reassignment, or exile.

2. Should a difference of opinion arise in regards to the war situation and Berg’s declared enemies, that opinion must be spoken in West Berg between each other and with the leaders of Berg. At no time, unless express permission has been given, shall these opinions be spoken to the Knight of Berg, any other Knights of Glacikaldr or the Crown in the presence of non-Wintivalian Glacikaldrians of those not of Glacikaldr.

3. If at any time someone is caught aiding the enemy in any way they will be executed.

During war time these laws will be in full effect.

Building Regulations
As decreed by the Lord of Frosthaven and Frosthall, all building around, near or in Frosthaven must be approved of by the Lord in charge of the Haven. Considerations include but are not limited to: distance from walls; height restrictions; spacing around the main gate and bridge; as well as outside buildings that may provide substantial cover to an attacker.

These regulations and restrictions exist to minimise the prospect of providing an advantageous position over the Haven from any reasonable approach.

Resident Status
Residency requirements have been severely reduced from previously requiring one to be a Follower of the Mother, but still exist. The Lord in charge of the Haven, or the Crown, must be ensured that all those who are to reside within the Haven are upstanding citizens of the Kingdom or in need of its protection.

=Military=

Crown Guard
The Crown Guard is the Sworn Guard of the Royal House. The Crown Guard is made up of the best fighters of Glacikaldr, who join willingly for the honour that comes with the recognition from the Crown.

Winter Guard
The Winter Guard is a small remaining group loyal to the Knight of Berg that survived the reforms. They aid in the operations of the Bergian Guard and generally go by that name. They are led by the Knight of Berg and the Inquisitor General. The Inquisitor General has many responsibilities. These responsibilities can be broken into two categories: Inquisitor and General. The Inquisitor General is the commander of the Winter Guard in the absence of the Knight of Berg and serves as a squire to the Knight of Berg when the knight is present. In matters of law enforcement, conflict and war the Inquisitor General directs and leads the guard.

Nivali House Guard
The Nivali House Guard is the Sworn Guard of the Noble House of House Nivali. The House Guard is made up of the best fighters chosen from the Dal'Kalderan Guard, who join willingly for better prestigious rights and benefits. It is a requirement for them to also be Zeolites of the Ascendant.

Dal'Kalderan Guard
The reformed provincial guard of Dal'Kaldera.

Bergian Guard
The reformed provincial guard of the Bergs. The Bergian Guard is the military arm of Berg and is directly responsible for defending the borders of the Kingdom of Glacikaldr. The Bergian Guard patrols the north and eastern borders of Glacikaldr going from outpost to outpost to ensure the security and integrity of Glacikaldr. The Bergian Guard is responsible for implementing the King’s foreign policy and Berg Law.

Frosthaven Guard
The reformed provincial guard of Frosthaven.

Royal Army
The Royal Army consists of all standing armies and reserve units. The Royal Army only assembles in times of war and has been known to gather at temporary forts within Templehelm as well as Dal'Kaldera, Frosthaven and a camp to the north of West Berg.

The Royal Army is led by a General, usually a figure of nobility from the Capital province, or the Crown. Previous Generals of the Royal Army include the first King Drogo, otherwise known as King Eso, and Dame Sylair Nivali, reporting to the Crown Prince directly.

The Royal Army is almost always separated into divisions, led by a family member of the Crown, a Knight or a Commander. The title of Commander refers to all those who lead a division but do not belong to the Royal House, a Knighted Noble House or are Knighted themselves.

Berg Watch
A disbanded reserve army made up of the citizenry of East Berg, which has ceased to exist since the occupation of East Berg as a result of the military reform.

Royal Navy
The Royal Navy forms from all available vessels with combat capabilities as well as necessary transport vessels in times of war. These vessels usually come from nobility to form larger flotillas.

Siege Weaponry
The Kingdom of Glacikaldr has the technology to produce the following siege technology:

- Ballistae

- Trebuchets

- Catapults

- Fire charge ammunition for cannons