Outlands

The Outlands are all those places, cities, regions, continents that exist beyond Templehelm. Truly everything, from the places that ring the Setlian Sea to far flung continents well beyond the Jurrian Ocean, is included in this classification. There are more Outlands closer to Templehelm because broader Ateon is largely hostile to life and civilization the further one gets from Templehelm. There are many, different theories as to why this is.

=Super-Regions of Ateon= This is a very artificial classification, geared towards an understanding of the Outlands from within Templehelm, but this perspective is helpful for understanding distance, shared place, and scale of parts of Ateon. By distance it is easy to understand that there are locations that exist within the Setlian Sea, that body of water that encircles Templehelm (at the very center). Beyond that, there are locations that exist along the coast of the Setlian Sea (which is, in fact, a lake) and further into the continent that encircles it. Beyond still that, the world grows significantly more hostile to life and so peoples are more distantly spread and less densely populated in areas that are termed the Wastes.

Setlian Sea
The Setlian Sea is a vast ocean-lake that takes about a year to cross from the north end at Kilvaro to the south end of the Free Land.

Amoria
Amoria is a land that reportedly has a land connection to Templehelm from outside of the bounds of what was once the Great Girdle. This claim is dubious, considering the natural of Templehelm, though not outside the realm of possibility.

Crosslands
The Crosslands is an archipelago to the northwest of Templehelm, off the coast of the Orci Desert. It hosts a human-majority, human-centric society that is strongly anti-Elven.

Divia
Divia is one such island of the Crosslands, home to an ancient line of elves. When the human residents of the Crosslands eradicated the Divians, it disappeared into the Void.

Nathurus
Nathurus is an island to the southwest of Templehelm that is home to a tribe of Orks called the Khaz'Nuthbal.

Stormglen
Stormglen is a peaceful archipelago of the skies which is situated to the north of Templehelm.

Zephyr Isles
The Zephyr Isles, now ruined, were the home of the original Zephyrs who heralded Zelphair into Templehelm. They rest far east of Templehelm, near to the coast of the Great East.

Setlian Coastal Regions
There are six major regions that ring the Setlian Sea, each of these is immensely vast and contains a multitude of diverse locations, peoples, cultures, and stories. In many cases, these places are so vast that those who technically reside within the same region may never be aware of one another, nor the cultures and states of which they are a part.

Arcai Forest
This massive swath of jungle and forest lies to the south-west and south of Templehelm. It is an untamable region of trees, vines, elves, and beasts. To its east lies the Free Land. To its north, across a massive canyon called the Great Divide, lies the Tuskas Mesa.

Cold North
This is an extreme region to the north of Templehelm, laden with icy mountains that touch the sky. Dwarves, slimes, and human barbarians reside here in the place that once housed the old Emeraldite Empire.

Kilvaro
Along the coast of the Cold North, this old ruined city was once the capital of the Emeraldite Empire.

Telaar
This is a rumored empire that lies deep within the Cold North. It is difficult to separate what is true from what is exaggerated, but their power is formidable in the north.

Far East
To the north-east of Templehelm, the Far East lies between the Cold North and the Great East (from which it is separated by a channel to the Jurrian Ocean). This is a peaceful land of swamps, steppes, and deserts. Primarily housing slimes and testificates, little of note comes from this desolate place.

Great East
The Great East (to the east and south-east of Templehelm) is a temperate land of endless kingdoms. They feud and barter amongst their neighbors, but rarely does one power stand above any other in any quarter of the place. Residents include humans, elves, orks, goblins, and all manner of other races.

Iron Empire
The Iron Empire lies at the very southern edge of the Great East, along the Setlian Coast. It is a major superpower that is only held at bay by a coalition of border kingdoms in the broader Great East, the Free Land to their south-west, and occasional visits from the Carcass Legion

Orci Desert
The Orci Desert is a vast desert on the western side of the Cold North, north-west of Templehelm, separated by a vast range of mountains. The people there are primarily Orks, Humans, Slimes, and Kobolds. It is said to be the homeland of the orks, and rumored to have once been a temperate grassland.

Tursh'kan
Tursh'kan is a coastal merchant-kingdom of the Orci which exerts a great deal of mercantile influence in its region.

Tuskas Mesa
The Tuskas Mesa lies to the south of the Orci Desert and to the west of Templehelm. It is home to hardier, more brutish Orks than the Orki, as well as hordes of Kobolds and Goblins. The tribes there exist in a cycle of constant violence, which they visit on one another with whatever weapons they can scrounge together and whatever megafauna they can manage to rip out of the Arcai Forest to the south. The mesa and the forest are separate by a massive canyon called the Great Divide.

Coastal Sub-Regions
There are a couple of areas referred to as broader regions due to cultural significance, though they are not as vast nor as diverse as the major six regions of the Setlian Sea. They are enumerated here.

Free Land
The Free Land is the holy land of a monotheism under the god Claude. It houses Humans, Elves, and Orks and regularly sends expeditions out to broader Ateon, including Templehelm. While it preaches orthodoxy evengelically across its holdings, there is some rumored dissent within the capital of the Temple City itself. This place is in constant war with the Iron Empire.

Shoth
Shoth is a human-majority land along the coast of the Setlian, about where the Cold North meets the swamps of the Far East. It is dreary and downtrodden, but the people there benefit from trade that flows in from settlements in the Jurrian, beyond the Setlian Sea. It is primarily divided into simple city-states.

The Wastes
The land of Ateon is most densely populated and most accommodating to life around the Setlian Sea. As one delves deeper into the continent surrounding that sea, they eventually reach a point where civilization and life begins to dissipate and give way to a vast, wild, dangerous world. In the North and West, beyond the Cold North, Far East, Orci Desert, Tuskas Mesa, and Arcai Forest the separate regions eventually give way to a vast, immutable steppe / tundra / desert. No explorer has ever returned from a place beyond those wastes. To the South and East of Templehelm, beyond the Far East, the Great East, the Free Land, and the Arcai Forest there is a vast ocean called the Jurrian Ocean.

Jurrian Ocean
The Jurrian Ocean is exponentially larger than the Setlian Sea and, likely, could contain the whole of the supercontinent within which the Setlian is Situated (provided the landed wastes are not themselves infinite). Perhaps because the Jurrian is more traversable than the landed wastes, there have been several visitors from well within the Jurrian to come to Templehelm.

Ord
It is unknown where Ord is, however it is the home of the Vohl.