Wildaven

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The Instinctual Deity of the Jungles and Forests

Wildaven has been described as being True Neutral Deity.

Historically Wildaven followers are caring only for each other, and are guided by instinct rather than conscious decision and moral judgements. They are not concerned with politics and typically don't take sides in a conflict that doesn't directly affect them.

These people are at one with the forest and all of the peaceful animals in the land. They are experts at Farming, Taming and Woodcutting.

In return for their worship, Wildaven Followers may take as much as they like from the land. They are people of ceremony and often partake in many rituals that honour the deity of Nature and Nurture.

Only the Wildaven can tame Wolves and Ocelots.

How to show Piety
Live in the Jungles.

Shrines of Green and Wood. Items related to Farming and Trees.

Using Bonemeal / Planting trees / Breeding Animals

Wearing Green.

How to gain favour and avoid Divine Retribution
• Do not lie

• Do not kill the innocent

• Help the needy if you expect reward

• Honour those who honour you

• Do not make laws, and only break a law if it does directly harm others

• Only aid those who aid you

• Only harm those that harm you

• Do not have extreme viewpoints or consider extreme moral and ethical issues

• Do not fail to assist a friend or ally

• Do not kill for any reason other than survival

• Do not betray an oath to a friend or ally, unless your life is in danger

• Do not flee from or refuse a fair fight

• Do not surrender

• Do not gloat over a victory

• Do not allow an enemy to attack first

• Do not show mercy on an enemy

Herbalism Skill
Use the command /herbalism in-game for information on your skill level and abilities.

Green Terra - With a hoe equipped, whenever you right click, you activate Green Terra. When Green Terra is activated, there is a chance to get 3x drops from the plants you're harvesting. Also, you can turn Cobblestone, Stone , and Dirt into Moss Stone , Mossy Stone Brick , and Grass, respectively, as long as you have seeds in your inventory. Just left click on the blocks with a hoe while Green Terra is active, and they will automatically turn into the new blocks.

Green Thumb - Green Thumb is a passive ability that turns blocks into their plant-related counterparts. Green Thumb can trigger while using seeds on these blocks, however it differs from Green Terra as the effect has a low chance to trigger, and the seeds will be consumed regardless of success or failure. It has different effects when used on different blocks.

Instant Wheat-Regrowth - When harvesting fully-grown wheat, there is a chance for you to instantly re-plant the wheat. The wheat will start in a certain stage based on the herbalism level. This doesn't require seeds in the inventory to trigger. Level 0 - 199 will sometimes randomly produce a stage 0 wheat. Level 200 - 399 will sometimes randomly produce a stage 1 wheat. It will keep on increasing every 200 levels.

Farmer's Diet - This increases the amount of hunger that Bread and Stew restores - and becomes more effective as you level up.

Taming Skill
Use the command /taming in-game for information on your skill level and abilities.

Beast Lore - Bone-whacking inspects the Wolf or Ocelot. (Left-click Wolf or Ocelot with a Bone)

Gore - Critical Strike that applies a Bleed effect. Gore will cause your wolf to do a critical hit that also puts bleed (DoT, Damage over Time) on the wolf's target when attacked. The percent chance increases by .1% per level. Eg: (level 100 = 10%, 150 = 15%, Maximum is achieved at lvl 1000 when the chance of Gore is 100%.)

Call of the Wild - Summons a Wolf or Ocelot to your side. If you find yourself lacking wolves and no wolves are near you within a certain radius (approx. 50 blocks) you can then summon a Wolf or Ocelot to your feet with a sacrifice of 10 Bones or Fish, respectively. This ability can be activated by crouching and left clicking with the bones or fish in your hand.

Fast Food Service (50+) - 50% chance for Wolves to heal on attack.

Environmentally Aware (100+) - Cactus/ Lava Phobia, Fall Damage Immune. Wolves avoid danger.

Thick Fur (250+) - Halved Damage, Fire Resistance.

Shock Proof (500+) - Explosive Damage Reduction. Explosions do 1/6 normal damage to Wolves.

Sharpened Claws (750+) - Damage Bonus. Wolves deal +2 Damage.

Wildaven Archer
Push Arrow - Pulling back extra far on the bowstring and hitting the targets centre of gravity will knock your enemy backward with substantial force.

Harm Arrow - Skillfull accuracy will ensure that this arrow hits the enemy where it hurts - and do extra damage.

Snare Arrow - The Wildaven are the only ones that know how to harvest seeds from the Snare Tree. These seeds are exclusively used to assist their archers in battle. usually Snare seed when trodden on, will devour their prey. The Wildaven can carefully embed this seed into their arrow tips.

Wildaven Mages "Druid"
Wildaven Mages are believed to be in direct communication with the wilderness and are able to call on it to assist them when they or their comrades are in danger.

(Right click while holding a stick to select spell - left click to cast it)

Blink - Teleport a short distance (50 Mana)

Leaf Tomb - Surround your foe in leaves (25 Mana)

Log Tomb - Surround your foe in logs (50 Mana)

Log Wall - Throw up a Log Wall in front of your Enemies (50 Mana)

Fertilise - Make the crops around you grow a little. (100 Mana)

Food - Receive a full stomach from Wildaven. (200 Mana)

Introduction
Lumbarmen ran out from the dense jungle, fear struck upon their faces. Any who stopped and turned to look met their end. Simple as that.

Crish, crackle, snap, crish The branches in the trees went, as something jumped from one to the other. An axman heard snaping infront of him from a bush, and skidded to a stop, swining his ax at the bush, but it fell only to dirt. Suddenly, leaves encased him, much to the mans horror. The surrounded him, dense, allowing no escape. Thinking quickly, he cut through the leaves with his ax, but when he broke through, he met his end to a green dyed iron sword, from a indscribable figure.

Clad in green leather armor of the jungle. His eyes, covered by diffrent peices of cloth and leather, darted about, finding his next target.

He listened.

Crish, Crackle, Snap, Crish. Went the forest to the south. He darted, making a huge leap to a jungle tree, and darting up the vines.

The lumbar men quickened their pace, their refuge was only about fifty yards away. The ten of them sprinted for their forfited lives.

One of the men fell down suddenly, an arrow in his back, aimed right for the heart.

Nine

Another met his end when the figure suddenly appeared in front of him, and bore down with sword and ax upon him, blood awashed the ground. The figure disappeared out of view suddenly, a trace of a sweet black smoke where he was.

Eight

A group of three ran toghther, and stood their ground in the jungle, surronded by the unknown, but with friends in numbers, the thought the had the chance. Then a low growl sounded from the woods, and grew louded, and then seemed to come from many directions. Fear ran across their face as flashes of white darted to them and feasted upon their flesh, the figure running past them.

Five

The five reached the logging camp, Three running through before the roots of the trees sealed the last two from the camp. They yelled and screamed, banging on the walls before the figure caught up to them. Slashes were heard as they met their end.

Three

The loggers armed themselves, dawning leather armor and using their axs as their weapons. The roots began to retract... Three wolfs ran forward, the leader lunging for the foremost logger, but the leather armor held true to it's bite, and its head lopped off from it's body.

The second jumped to the wall of the camp, and jumped upon the hindmost logger, but this wolf to failed to land a killing blow, and it's chests was opened up from a sweeping blow of a frantic logger.

The third retreated.

Thinking that they have survived, they began to cheer, and throw taunts into the jungle. That is until a sword erupted from the hindmosts chest. The logger looked at the sword, as if it was a limb that so suddenly sprouted from his chest. He faded from concision, and then from life as the sword withdrew in a blood extraction. The figure stood there.

Two

In his fear, one of the loggers let out a yell of both fear and enragement. He ran foreward, ax raised high for a chop at the figures head, but right as the ax came down, the figure disappeared and reappeared behind him, and shot a weighted arrow at the mans back, throwing him a distance away. The figure turned to the second logger as he dropped his ax and ran to the exit. A percisely dispatched hatched being logged in his back ended his antics.

One

The figure turned to the last logger, and slowly walked to him, taking his time. The logger, on the ground and bleeding, looked upon the figure. "This is truely... A cursed jungle"

The figure stopped in front of him, sword raised for a stab.

"No... This is simply a jungle of wildaven. No one else."

Zero

- by souleater007

More Lore Here: Deity Lore